Info player start: Difference between revisions
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m (Removed note about rotating the player spawn since that info is already included in the entity description.) |
(Master exists so that you dont have to use cordons) |
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==Entity Description== | ==Entity Description== | ||
It indicates the position and facing direction at which the player will spawn. If there isn't at least one spawn entity, most mods will usually spawn the player at 0, 0, 0. | It indicates the position and facing direction at which the player will spawn. If there isn't at least one spawn entity, most mods will usually spawn the player at 0, 0, 0. | ||
== Keyvalues == | == Keyvalues == |
Revision as of 04:18, 12 January 2020

This entity is also available as [[{{{1}}}|{{{1}}}]] for the Half-Life Engine.
Entity Description
It indicates the position and facing direction at which the player will spawn. If there isn't at least one spawn entity, most mods will usually spawn the player at 0, 0, 0.
Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Master (Has priority if multiple
info_player_start
entities exist)