User contributions
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- 05:21, 23 December 2020 (diff | hist) . . (+12) . . Npc manhack (→Flags: spawnflag templates) (current)
- 03:39, 21 December 2020 (diff | hist) . . (+7) . . m Npc antlion (→Flags: changed to use the spawnflag template.)
- 05:43, 9 December 2020 (diff | hist) . . (-41) . . Blood spray material proxy system for weapons and hands (fixed because i'm a moron) (current) (Tag: Redirect target changed)
- 05:43, 9 December 2020 (diff | hist) . . (+82) . . Blood spray material proxy system for weapons and hands (turned into a redirect) (Tag: New redirect)
- 11:05, 28 November 2020 (diff | hist) . . (+108) . . Particle System Initializers (→Sequence Random: added warning about sequence initializer crashing on extremely high or negative sequence values) (current)
- 03:00, 25 November 2020 (diff | hist) . . (+189) . . Particle System Properties (→Properties: elaborated some more on some things) (current)
- 01:48, 12 November 2020 (diff | hist) . . (+48) . . Info particle system (→Keyvalues: corrected info regarding using info_target as a control point) (current)
- 11:55, 9 November 2020 (diff | hist) . . (+114) . . Particle System Properties (→Properties: explained what view model effect is. perhaps my grammar could still use a bit of work)
- 00:22, 26 September 2020 (diff | hist) . . (-176) . . User:Andasiapa (Replaced content with "{{spammer}}")
- 09:06, 19 September 2020 (diff | hist) . . (+39) . . Talk:Npc headcrab (→Headcrab bug: added that the invisible bug may be worth looking into) (current)
- 13:48, 18 September 2020 (diff | hist) . . (+251) . . Talk:Npc headcrab (→Headcrab bug)
- 08:47, 11 September 2020 (diff | hist) . . (0) . . m VBSP (slightly edited the list of things that this tool does, to match the other compile tool pages.)
- 09:46, 4 September 2020 (diff | hist) . . (-677) . . Anger core (Converted into a redirect, so that this page has a reason to exist.) (current)
- 09:42, 4 September 2020 (diff | hist) . . (-21) . . Half-Life 2 Level Creation (→NPCs and AI: removed link to low quality page)
- 04:01, 4 September 2020 (diff | hist) . . (+246) . . Talk:Level Design Introduction (Portal 2)/Gotchas (→This page is redundant and should probably be removed.)
- 06:34, 18 July 2020 (diff | hist) . . (-82) . . Tf projectile pipe (cleaned up grammar and stuff a bit. could still use a bit more work, and a screenshot) (current)
- 06:14, 18 July 2020 (diff | hist) . . (+21) . . Path track (→Flags: changed to use spawnflag template) (current)
- 02:01, 10 July 2020 (diff | hist) . . (+4) . . m Talk:Animatedtexture (current)
- 02:01, 10 July 2020 (diff | hist) . . (+243) . . N Talk:Animatedtexture (Created page with "== This page is redundant. == The List Of Material Proxies page already has this proxy in it. --~~~~")
- 07:55, 24 June 2020 (diff | hist) . . (+286) . . Talk:Portal (→Wait, a portal update?) (current)
- 23:56, 14 June 2020 (diff | hist) . . (+28) . . Faceposer (partially cleaned up grammar in the issues section. this section still needs cleanup badly.) (current)
- 02:16, 14 June 2020 (diff | hist) . . (+10) . . Template:Fl BreakableProp (changed to use spawnflag template) (current)
- 02:15, 14 June 2020 (diff | hist) . . (+10) . . Template:Fl DynamicProp (changed to use spawnflag template) (current)
- 23:39, 10 June 2020 (diff | hist) . . (+4) . . m VGUI HTML Screen (fixed all the typos that i could find) (current)
- 01:18, 1 June 2020 (diff | hist) . . (+260) . . Talk:Half-Life 2: Episode Three (current)
- 09:58, 31 May 2020 (diff | hist) . . (+10) . . Npc headcrab runner (added stub notice)
- 06:23, 28 May 2020 (diff | hist) . . (+3) . . m Talk:Paint Gun
- 06:22, 28 May 2020 (diff | hist) . . (+209) . . Talk:Paint Gun
- 06:43, 13 May 2020 (diff | hist) . . (+314) . . Talk:SteamVRHelp/0 301 (current)
- 00:21, 12 May 2020 (diff | hist) . . (-1) . . m Weapon portalgun
- 00:56, 6 May 2020 (diff | hist) . . (-2) . . m S2General/Importing .VMF Files to Source 2 (→Setting Up the .VMF: fixed formatting a bit)
- 21:58, 4 May 2020 (diff | hist) . . (+5) . . m Env cascade light (current)
- 06:46, 3 May 2020 (diff | hist) . . (+249) . . N Talk:Level Design Introduction (Portal 2)/Gotchas (Created page with "== This page is redundant and should probably be removed. == The Slime Water page already explains everything about the creation of the deadly goo. --~~~~")
- 08:39, 1 May 2020 (diff | hist) . . (-17) . . m Displacement (Did my best to fix a few of the grammar and typos in the bugs listed at the start of the article. They still need a ton of cleaning up, though.)
- 07:58, 1 May 2020 (diff | hist) . . (+390) . . Talk:Anger core
- 12:55, 30 April 2020 (diff | hist) . . (+263) . . Talk:Anger core
- 03:44, 29 April 2020 (diff | hist) . . (+1) . . m Displacement (fixed one letter typo)
- 13:08, 25 April 2020 (diff | hist) . . (+137) . . Prop physics respawnable (→Entity description: added that the game crashes when a trigger_hurt breaks this entity. it needs further testing though)
- 00:42, 21 April 2020 (diff | hist) . . (0) . . m Env projectedtexture/fixes (→Decreasing shadow bleeding and "ghosting")
- 00:38, 21 April 2020 (diff | hist) . . (-5) . . m Env projectedtexture (→{{csgo}} Entity specifics for CS:GO: slightly improved grammar, could still be made better, though)
- 13:49, 17 April 2020 (diff | hist) . . (0) . . m Half-Life: Alyx Workshop Tools/Level Design/Holo Hacking Puzzle (→Setup: fixed a tiny typo)
- 04:24, 17 April 2020 (diff | hist) . . (+9) . . m Wheatley (Portal 2) (→Excursion Funnel)
- 02:11, 13 April 2020 (diff | hist) . . (+13) . . m Func precipitation (→Rain Related Console Commands)
- 00:43, 7 April 2020 (diff | hist) . . (0) . . m Valve Time Tracker
- 00:39, 31 March 2020 (diff | hist) . . (0) . . m Alyx Vance (→Appearances) (current)
- 01:26, 24 March 2020 (diff | hist) . . (-21) . . Source 2 (→See also)
- 08:46, 20 March 2020 (diff | hist) . . (+2) . . m SteamVR/Environments (→Reference: some incredibly minor grammar fixes.)
- 08:40, 20 March 2020 (diff | hist) . . (+38) . . m Trigger teleport relative
- 23:23, 17 March 2020 (diff | hist) . . (+24) . . $blendmodulatetexture (→Caveats: added that portal 2's hammer editor can view blend modulate textures)
- 08:04, 14 March 2020 (diff | hist) . . (+90) . . Weapon tablet (grammar and formatting cleanup. this page could still really use some work though.) (current)
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