Env wind: Difference between revisions
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Important:This is a preserved entity in 






.
If the game has round restart mechanics this entity may not behave as expected:
Note:In
, this entity is needed for prop materials that have $treeSway, so it can simulate wind blowing on them.
(updates. E's finished!?) |
(→Keyvalues: typo) |
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{{KV|Gust Duration (gustduration)|integer|How long will the wind gust for.}} | {{KV|Gust Duration (gustduration)|integer|How long will the wind gust for.}} | ||
{{KV|Max gust dir change (degrees) (gustdirchange)|integer|Maximum amount that the wind's direction changes due to a gust.}} | {{KV|Max gust dir change (degrees) (gustdirchange)|integer|Maximum amount that the wind's direction changes due to a gust.}} | ||
{{KV|Radius (windradius)|float|since= | {{KV|Radius (windradius)|float|since=L4D|Only in {{l4ds}}. The radius this entity applies wind effects to. -1 for global effect.}} | ||
{{KV BaseEntity}} | {{KV BaseEntity}} | ||
Revision as of 09:35, 3 October 2018


Template:Base point It creates wind throughout an entire map.









If the game has round restart mechanics this entity may not behave as expected:
|



Keyvalues
- Min normal speed (minwind) ([todo internal name (i)]) <integer>
- Minimum speed of the wind while idling.
- Max normal speed (maxwind) ([todo internal name (i)]) <integer>
- Maximum speed of the wind while idling.
- Min gust delay (mingustdelay) ([todo internal name (i)]) <integer>
- Minimum time delay between random gusts.
- Max gust delay (maxgustdelay) ([todo internal name (i)]) <integer>
- Maximum time delay between random gusts.
- Max gust dir change (degrees) (gustdirchange) ([todo internal name (i)]) <integer>
- Maximum amount that the wind's direction changes due to a gust.
- Radius (windradius) ([todo internal name (i)]) <float> (in all games since
)
- Only in
. The radius this entity applies wind effects to. -1 for global effect.
Inputs
Outputs
- OnGustStart
- Fired when a wind gust begins.
- OnGustEnd
- Fired when a wind gust ends.