Trigger weapon dissolve: Difference between revisions
		
		
		
		
		
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	 In code, it is represented by the
		
	
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{{hl2 brush|trigger_weapon_dissolve}}  | {{hl2 brush|trigger_weapon_dissolve}}  | ||
{{sensor brush}}  | {{sensor brush}}  | ||
==Entity description==  | ==Entity description==  | ||
A [[brush entity]] [[trigger]] that dissolves all weapons within its volume.  | A [[brush entity]] [[trigger]] that dissolves all weapons within its volume. It does not appear to work in Half-Life 2 or Half-Life 2: Deathmatch.  | ||
{{code class|CTriggerWeaponDissolve|hl2_dll\hl2_triggers.cpp}}  | {{code class|CTriggerWeaponDissolve|hl2_dll\hl2_triggers.cpp}}  | ||
Revision as of 10:05, 24 December 2013
Entity description
A brush entity trigger that dissolves all weapons within its volume. It does not appear to work in Half-Life 2 or Half-Life 2: Deathmatch.
CTriggerWeaponDissolveclass, defined in thehl2_dll\hl2_triggers.cppfile.
Keyvalues
- Emitter Name ([todo internal name (i)]) <targetname>
 - Name of a single or multiple entities to use as the basis for the emitted effects.
 
 
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Flags
 
 
 
 
 
 
 
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Inputs
- StopSound
 - Stops all sounds.
 
 
 
 
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Outputs
- OnDissolveWeapon
 - Fires when one weapon is starting to dissolve in the trigger volume.
 
- OnChargingPhyscannon
 - Fires when the trigger begins to charge the physcannon.
 
 
 
 
 
 
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