Trigger weapon dissolve: Difference between revisions
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In code, it is represented by the
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(no longer works?) |
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{{hl2 brush|trigger_weapon_dissolve}} | {{hl2 brush|trigger_weapon_dissolve}} | ||
{{sensor brush}} | {{sensor brush}} | ||
==Entity description== | ==Entity description== | ||
A [[brush entity]] [[trigger]] that dissolves all weapons within its volume. | A [[brush entity]] [[trigger]] that dissolves all weapons within its volume. It does not appear to work in Half-Life 2 or Half-Life 2: Deathmatch. | ||
{{code class|CTriggerWeaponDissolve|hl2_dll\hl2_triggers.cpp}} | {{code class|CTriggerWeaponDissolve|hl2_dll\hl2_triggers.cpp}} |
Revision as of 11:05, 24 December 2013
Entity description
A brush entity trigger that dissolves all weapons within its volume. It does not appear to work in Half-Life 2 or Half-Life 2: Deathmatch.

CTriggerWeaponDissolve
class, defined in thehl2_dll\hl2_triggers.cpp
file.
Keyvalues
- Emitter Name ([todo internal name (i)]) <targetname>
- Name of a single or multiple entities to use as the basis for the emitted effects.
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Flags
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Inputs
- StopSound
- Stops all sounds.
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Outputs
- OnDissolveWeapon
- Fires when one weapon is starting to dissolve in the trigger volume.
- OnChargingPhyscannon
- Fires when the trigger begins to charge the physcannon.
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