Trigger weapon strip: Difference between revisions
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In code, it is represented by the
(wording, links) |
m (Cleanup) |
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{{ | {{hl2 brush|trigger_weapon_strip}} | ||
{{sensor brush}} | |||
==Entity Description== | ==Entity Description== | ||
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* If "Kill weapons" is set to "Yes", the player's weapons simply disappear; they are not dropped. | * If "Kill weapons" is set to "Yes", the player's weapons simply disappear; they are not dropped. | ||
{{ | {{code class|CTriggerWeaponStrip|hl2_dll\hl2_triggers.cpp}} | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Kill Weapons|boolean|Don't drop weapons, remove them directly instead.}} | |||
{{KV Trigger}} | |||
==Flags== | ==Flags== | ||
{{Fl Trigger}} | |||
==Inputs== | ==Inputs== | ||
{{I Trigger}} | |||
==Outputs== | ==Outputs== | ||
{{O Trigger}} | |||
Revision as of 08:22, 3 June 2011
Entity Description
A brush entity trigger that makes the player drop all his or her weapons.
- Dropped weapons cannot be picked up again.
- If "Kill weapons" is set to "Yes", the player's weapons simply disappear; they are not dropped.

CTriggerWeaponStrip
class, defined in thehl2_dll\hl2_triggers.cpp
file.
Keyvalues
|
Flags
|
Inputs
|
Outputs
|