Trigger playermovement: Difference between revisions
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{{base brush|trigger_playermovement}} It can be used to control players' movement options, for instance by automatically ducking or forcing walking speed. | {{base brush|trigger_playermovement}} It can be used to control players' movement options, for instance by automatically ducking or forcing walking speed. | ||
{{sensor brush}} | |||
See also [[point_playermoveconstraint]] | ==See also== | ||
* [[point_playermoveconstraint]] | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV Trigger}} | {{KV Trigger}} | ||
==Flags== | ==Flags== | ||
* 16 : (OBSOLETE, Uncheck me) | |||
* 128 : Disable auto player movement | |||
* 2048 : Auto-duck while in trigger | |||
* 4096 : Auto-walk while in trigger {{L4D add}} | |||
* 8192 : Disable jump while in trigger {{l4d2 add}} | |||
{{Fl Trigger}} | {{Fl Trigger}} | ||
==Inputs== | ==Inputs== | ||
{{I Trigger}} | {{I Trigger}} | ||
==Outputs== | ==Outputs== | ||
{{O Trigger}} | {{O Trigger}} | ||
Revision as of 07:52, 3 June 2011
Template:Base brush It can be used to control players' movement options, for instance by automatically ducking or forcing walking speed.
See also
Keyvalues
|
Flags
- 16 : (OBSOLETE, Uncheck me)
- 128 : Disable auto player movement
- 2048 : Auto-duck while in trigger
- 4096 : Auto-walk while in trigger Template:L4D add
- 8192 : Disable jump while in trigger Template:L4d2 add
|
Inputs
|
Outputs
|