Trigger catapult: Difference between revisions
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m (Testing the new KV template) |
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{{KV Origin}} | {{KV Origin}} | ||
{{KV Trigger}} | {{KV Trigger}} | ||
{{KV|Upper Threshold|float}} | {{KV|Upper Threshold|float|Maximum player speed/player launch speed ratio to activate}} | ||
{{KV|Player Speed|integer|The speed at which the player is launched.}} | {{KV|Player Speed|integer|The speed at which the player is launched.}} | ||
{{KV|Air Control Supression Time|float}} | {{KV|Air Control Supression Time|float}} | ||
Line 20: | Line 20: | ||
{{KV|Apply Angular Impulse|bool}} | {{KV|Apply Angular Impulse|bool}} | ||
{{KV|Entry Angle Tolerance|float}} | {{KV|Entry Angle Tolerance|float}} | ||
{{KV|Launch Direction|angle}} | {{KV|Launch Direction|angle|The direction the catapult launches objects.}} | ||
{{KV|Lower Threshold|float}} | {{KV|Lower Threshold|float|Minimum player speed/player launch speed ratio to activate}} | ||
{{KV|Launch Target|target_destination}} | {{KV|Launch Target|target_destination}} | ||
{{KV|Use Threshold Check|bool}} | {{KV|Use Threshold Check|bool|Should we check the player speed before catapulting?}} | ||
{{KV|Use Exact Velocity|bool}} | {{KV|Use Exact Velocity|bool}} | ||
{{KV|Exact Velocity Choice Type|choices}} | {{KV|Exact Velocity Choice Type|choices}} | ||
Line 35: | Line 35: | ||
== Outputs == | == Outputs == | ||
{{O Trigger}} | {{O Trigger}} | ||
'''OnCatapulted''' |
Revision as of 13:46, 9 May 2011

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Entity Description
Used to launch the player into the air.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
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- Upper Threshold ([todo internal name (i)]) <float>
- Maximum player speed/player launch speed ratio to activate
- Physics Speed ([todo internal name (i)]) <integer>
- The speed at which objects (except the player) are launched.
- Lower Threshold ([todo internal name (i)]) <float>
- Minimum player speed/player launch speed ratio to activate
- Launch Target ([todo internal name (i)]) <targetname>
- Use Threshold Check ([todo internal name (i)]) <boolean>
- Should we check the player speed before catapulting?
- Exact Velocity Choice Type ([todo internal name (i)]) <choices>
Flags
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Inputs
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Outputs
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OnCatapulted