Trigger catapult: Difference between revisions
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(Just blindly guessing here.) |
m (Added keyvalues and corrected some templates) |
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{{portal2 brush|trigger_catapult}} | {{portal2 brush|trigger_catapult}} | ||
{{stub}} | |||
{{screenshot}} | {{screenshot}} | ||
==Entity Description== | |||
Used to launch the player into the air. | Used to launch the player into the air. | ||
<!-- A commentary node says that there are different strengths for players and other objects. | <!-- A commentary node says that there are different strengths for players and other objects. | ||
There is also some console command to debug these. Steal it from said commentary node? | There is also some console command to debug these. Steal it from said commentary node? | ||
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== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV Origin}} | {{KV Origin}} | ||
{{KV | {{KV Trigger}} | ||
; Upper Threshold {{KV Type|float}} | |||
: {{todo}} | |||
; Player Speed {{KV Type|integer}} | |||
: The speed at which the player is launched. | |||
; Air Control Supression Time {{KV Type|float}} | |||
: {{todo}} | |||
; Physics Speed {{KV Type|integer}} | |||
: The speed at which objects (except the player) are launched. | |||
; Apply Angular Impulse {{KV Type|bool}} | |||
: {{todo}} | |||
; Entry Angle Tolerance {{KV Type|float}} | |||
: {{todo}} | |||
; Launch Direction {{KV Type|angle}} | |||
: {{todo}} | |||
; Lower Threshold {{KV Type|float}} | |||
: {{todo}} | |||
; Launch Target {{KV Type|target_destination}} | |||
: {{todo}} | |||
; Use Threshold Check {{KV Type|bool}} | |||
: {{todo}} | |||
; Use Exact Velocity {{KV Type|bool}} | |||
: {{todo}} | |||
; Exact Velocity Choice Type {{KV Type|choices}} | |||
: {{todo}} | |||
== Flags == | == Flags == | ||
{{Fl | {{Fl Trigger}} | ||
== Inputs == | == Inputs == | ||
{{I | {{I Trigger}} | ||
== Outputs == | == Outputs == | ||
{{O | {{O Trigger}} | ||
Revision as of 11:56, 3 May 2011

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You can upload screenshots at Special:Upload. For help, see Help:Images.
Entity Description
Used to launch the player into the air.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
|
- Upper Threshold <float>
- [Todo]
- Player Speed <integer>
- The speed at which the player is launched.
- Air Control Supression Time <float>
- [Todo]
- Physics Speed <integer>
- The speed at which objects (except the player) are launched.
- Apply Angular Impulse <boolean>
- [Todo]
- Entry Angle Tolerance <float>
- [Todo]
- Launch Direction <angle>
- [Todo]
- Lower Threshold <float>
- [Todo]
- Launch Target <targetname>
- [Todo]
- Use Threshold Check <boolean>
- [Todo]
- Use Exact Velocity <boolean>
- [Todo]
- Exact Velocity Choice Type <choices>
- [Todo]
Flags
|
Inputs
|
Outputs
|