SiN Episodes Level Creation: Difference between revisions

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:I'll be spending a bit of time working on them and i'll do my best but if you think something needs changing or you can add something '''that's what the wiki is for'''.
:I'll be spending a bit of time working on them and i'll do my best but if you think something needs changing or you can add something '''that's what the wiki is for'''.
: --[[User:Jenkins08|Jenkins08]] 06:21, 28 March 2009 (UTC)
: --[[User:Jenkins08|Jenkins08]] 06:21, 28 March 2009 (UTC)
:I'll help too.
: --[[User:ViralHatred|ViralHatred]] 20:15, 30 August 2009 (GMT)


== Source Entities used in SiN Episodes FGD ==
== Source Entities used in SiN Episodes FGD ==

Revision as of 12:15, 30 August 2009

PLEASE NOTE

I have only just begun re-writing this page, most well all of the links are red at the moment which means there are no pages written for them yet

I'll be spending a bit of time working on them and i'll do my best but if you think something needs changing or you can add something that's what the wiki is for.
--Jenkins08 06:21, 28 March 2009 (UTC)
I'll help too.
--ViralHatred 20:15, 30 August 2009 (GMT)

Source Entities used in SiN Episodes FGD

(HL2EP1 BASE.FGD)

SiN Episodes FGD Specific Entities

SiN Items

Box of Magnum ammo
Box of Assault Rifle Ammo
Box of Buckshot
DUAG Ammo
Assault Rifle Grenade
FLAK Ammo
Rocket
Tiny Health (+10)
Mega Health (+100)
Item Crate
Antigen Dispenser
DNA scanner

SiN Triggers/Logic

Allows maps to respond to player inputs in the main menu

SiN Episodes NPCs

AI Take Cover
Flashbang
Ad Bot
Security Bot
Civilian
U4 druglab worker
Hardcorps Grunt
Sintek Jetpack Grunt
Druglab Jetpack Grunt
Elite Jetpack Grunt
Sintek Grunt
Druglab Grunt (With Pistol)
Druglab Grunt (With Scattergun)
Druglab Grunt (With Assualt Rifle)
Elite Grunt (With Chaingun)
Quadralex
Druglord Helicopter
Jessica
JC
Count
Generic Actor for Choreographies
Generic Hologram-effect Actor for Choreographies
Recombinant Minor
Recombinant Major

SiN Vehicles

Sin Vehicle
Helicopter Crash Target

SiN Weapons

Auto Magnum
Assault Rifle
Scatter Gun
NPC Pistol
Sniper Rifle
Rocket Launcher
Frag Grenade
Flare Gun
SMG
Chaingun

SiN Env FX

An entity that causes damage to all other entities within it's radius
Radio
An entity that can perform screen/audio fades

SiN Containers

!DONT USE (CHANGE to prop_oxygen_tank_large)
!DONT USE (CHANGE to prop_oxygen_tank_small)
!DONT USE (CHANGE TO prop_mutagen_barrel)
Explosive Antigen Barrel
Oxygen Tank (Large)
Oxygen Tank (Small)
Acetyline Tank
Mutagen Leaking Barrel
Antigen Canister
Exploding Barrel

SiN Payphone

VGUI Phone

SiN Actions

An action that represents an entity looking at something, such as the player looking at an NPC

SiN Dynamic difficulty trigger

A trigger volume that marks expected data when the player trips this trigger for the dynamic difficulty system to use

SiN Secret trigger

A trigger volume that marks a secret area so the game can track them

SiN Player Control

A Player Control Entity that can be toggled, thrust forward/backward and side-to-side

SiN Radio Message

Entity for sending police radio messages from friendly npcs to the player.
Takes a speaker, message, and a priority. Inputs allow changing these variables, and Dispatch issues the message.

SiN GUIs

Entity used to get information about the challenge system

Wrap Up

That about wraps it up for the Entities used in SiN Episodes. I would also like to add a tutorial on how to setup hammer for Sin Episodes however i think their SDK is broken or close to it i cant be sure just yet. As i mentioned earlier, if i missed anything or if something is incorrect please feel free to correct it :) --Jenkins08 06:21, 28 March 2009 (UTC)

See Also

External Links