User:Brandished: Difference between revisions
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Note:Below is just some references I made for myself as to what sections I'm looking into touching up and what stuff I've changed recently.
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::[[TF2/Setting_the_cap_point_layout]] | ::[[TF2/Setting_the_cap_point_layout]] | ||
:::Figure out a way to make the layout look better | :::Figure out a way to make the layout look better | ||
:[[Navigation Meshes]] | |||
::Make article wording less confusing | |||
=== Experiments / Articles ideas / Works in progress === | === Experiments / Articles ideas / Works in progress === |
Revision as of 17:52, 26 November 2008
User: Brandished
I've been enjoying the Half-Life series and it's various iterations since I picked up the original Game of The Year Edition back in 1999 for the PC. Only recently have I gotten back into mapping which in turn brought me here to the VDC.
I occasionally log the results of my various SDK experiments in a VDC journal here: User:Brandished/Notes.
My Changes

Recent changes:
- QuArK
- func_door_rotating
- func_nobuild
- Add note about similarity to func_respawnroom. Re-Word?
- Team Fortress 2 Level Creation
- Category: Third Party Tools
- Portal Level Creation
- Category: Portal
- Category:HL2 Third Party Mods
- Category:Dead_Mods
- Modding_Sites
- Left 4 Dead
To Do
- Break up the Targetname section? Better examples?
- Look over User Inputs and Outputs.
- Level Design Video Tutorials
- Cleanup / redo the layout
- Team Fortress 2 Level Creation
- Creating a Spawnroom
Update pictures,more rewording.
- obj_sentrygun
- Add info, currently a stub
- obj_dispenser
- Add info, currently a stub
- TF2/Making_an_Arena
- Add info on spawn areas and resupply items
- TF2/Setting_the_cap_point_layout
- Figure out a way to make the layout look better
- Creating a Spawnroom
- Navigation Meshes
- Make article wording less confusing