User:Brandished: Difference between revisions

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::[[TF2/Setting_the_cap_point_layout]]
::[[TF2/Setting_the_cap_point_layout]]
:::Figure out a way to make the layout look better
:::Figure out a way to make the layout look better
 
:[[Navigation Meshes]]
::Make article wording less confusing


=== Experiments / Articles ideas / Works in progress ===
=== Experiments / Articles ideas / Works in progress ===

Revision as of 17:52, 26 November 2008

Lobster xing.jpg



User: Brandished

I've been enjoying the Half-Life series and it's various iterations since I picked up the original Game of The Year Edition back in 1999 for the PC. Only recently have I gotten back into mapping which in turn brought me here to the VDC.


I occasionally log the results of my various SDK experiments in a VDC journal here: User:Brandished/Notes.

My Changes

Note.pngNote:Below is just some references I made for myself as to what sections I'm looking into touching up and what stuff I've changed recently.


Recent changes:

QuArK
func_door_rotating
func_nobuild
Add note about similarity to func_respawnroom. Re-Word?
Team Fortress 2 Level Creation
Team Fortress 2 Mapper's Reference
TF2/Flag Based Goal Systems
TF2/Flag Game Types
Category: Third Party Tools
WinBSPC
Portal Level Creation
Category: Portal
Category:HL2 Third Party Mods
Category:Dead_Mods
Modding_Sites
Left 4 Dead


To Do

Break up the Targetname section? Better examples?
Look over User Inputs and Outputs.
Level Design Video Tutorials
Cleanup / redo the layout
Team Fortress 2 Level Creation
Creating a Spawnroom
Update pictures, more rewording.
obj_sentrygun
Add info, currently a stub
obj_dispenser
Add info, currently a stub
TF2/Making_an_Arena
Add info on spawn areas and resupply items
TF2/Setting_the_cap_point_layout
Figure out a way to make the layout look better
Navigation Meshes
Make article wording less confusing

Experiments / Articles ideas / Works in progress

Battle of the image formats
Table Experiments
Flag Game Types
List Test