Info player start: Difference between revisions
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Note:In multiplayer games, this entity is usually unused. See below for other player spawn entities.
Tip:The FGD helper model is approximately the same height as the player in-game. It can be used as a reference if you forget the actual size of the player.
Mycatismycat (talk | contribs) (place good over bad for sake of consistency) |
(At least in HL2 and modbase the pitch will affect the camera, don't know about other games) |
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== Keyvalues == | == Keyvalues == | ||
{{KV Angles|Orientation the player will face when spawned. | {{KV Angles|Orientation the player will face when spawned. {{Warning|Be careful not to set the Pitch value other than 0, as it will affect the initial camera angle, and can't be reset by the player without using cheats.{{todotest|addtext=Half-Life 2 and Source SDK}}}}}} | ||
== Flags == | == Flags == |
Revision as of 17:51, 14 August 2025
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CPointEntity |
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info_player_start
is a point entity available in all Source games. It indicates the position and facing direction at which the player will spawn. If there isn't at least one spawn entity, most mods will usually spawn the player at
(0, 0, 0)
(worldspawn).


Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- Orientation the player will face when spawned.
Warning:Be careful not to set the Pitch value other than 0, as it will affect the initial camera angle, and can't be reset by the player without using cheats. [todo tested in Half-Life 2 and Source SDK]
Flags
- Master : [1]
- Has priority if multiple
info_player_start
entities exist