Item suit (Black Mesa): Difference between revisions

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{{This is a|model entity|name=item_suit|game=Black Mesa}} This entity represents the Mark IV Hazardous Environment suit. Picking it up will enable flashlight, running, [[HUD]], armor and the suit voice lines.
{{This is a|model entity|name=item_suit|game=Black Mesa}} This entity represents the Mark IV Hazardous Environment suit. Picking it up will enable flashlight, running, [[HUD]], armor and the suit voice lines.
{{note|By default, all players in multiplayer are in the suit. Can be stripped by {{ent|player_weaponstrip}}.}}
{{note|By default, all players in multiplayer are in the suit. Can be stripped by {{ent|player_weaponstrip}}.}}
{{bug|hidetested=1|Stripping suit and giving it again in multiplayer will show weapon's ammo and clip amount, even if the weapon is stripped.}}
{{bug|hidetested=1|
{{bug|hidetested=1|Stripping suit will not set 0 value for armor. The armor will also reduce damage even after stripping.}}  
*Stripping suit and giving it again in multiplayer will show weapon's ammo and clip amount, even if the weapon is stripped.}}
{{bug|hidetested=1|Save reload will disable boot sequence.}}
*|Stripping suit will not set 0 value for armor. The armor will also reduce damage even after stripping.}}  
{{bug|hidetested=1|[[Level Transitions|Level transition]] will break the [[HUD]] if boot sequence wasn't finished.}}
*Save reload will disable boot sequence.
}}
*[[Level Transitions|Level transition]] will break the [[HUD]] if boot sequence wasn't finished.}}
{{note|Most objects that inherit class {{code|CBasePickup}} in {{bms|1}} have the following features:
{{note|Most objects that inherit class {{code|CBasePickup}} in {{bms|1}} have the following features:
* They're [[VPhysics]] objects (disabled in multiplayer mode).
* They're [[VPhysics]] objects (disabled in multiplayer mode).

Revision as of 11:29, 19 July 2025

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Item suit bms fixed.png
Item suit bms12.png

item_suit is a model entity available in Black Mesa Black Mesa. This entity represents the Mark IV Hazardous Environment suit. Picking it up will enable flashlight, running, HUD, armor and the suit voice lines.

Note.pngNote:By default, all players in multiplayer are in the suit. Can be stripped by player_weaponstrip.
Icon-Bug.pngBug:
  • Stripping suit and giving it again in multiplayer will show weapon's ammo and clip amount, even if the weapon is stripped.
  • |Stripping suit will not set 0 value for armor. The armor will also reduce damage even after stripping.}}
  • Save reload will disable boot sequence.
  • }}

    Note.pngNote:Most objects that inherit class CBasePickup in Black Mesa have the following features:
    • They're VPhysics objects (disabled in multiplayer mode).
    • Respawn in multiplayer mode (item_weapon_ entities creating xen portal effects as well).
    • No physics and collision in multiplayer.
    • Model can be changed to your own via the parameter (which is not in the FGD by default, added in Enhanced Black Mesa FGD).
    Icon-Bug.pngBug:Doesn't collide with other CBasePickup and weapon_ entities (not in Black Mesa (mod)).
    Icon-Important.pngImportant:The boot sequence works only if map called bm_c1a0a. This is a hardcoded feature.
    C++ Class hierarchy
    CItem_Suit
    CBasePickup
    CBaseAnimating
    CBaseEntity

    Keyvalues

    Respawn Time (respawntime) <float>
    Time waited between respawns in multiplayer mode.
    Model (model) <model path> !FGD
    Model to use for this entity.

    Outputs

    OnPlayerDenied <void>
    Fires if the player has not picked it up when touched.
    OnPlayerPickup <void>
    Fires if the player picked it up.

    Inputs

    AttachTo <void>
    Attaches this entity to !activator, the entity becomes impossible to pick up. It becomes invisible in first person mode, but only in Steam versions of the game only.
    Respawn <void>
    Respawn this entity in multiplayer. Fired by this entity after the amount of time from Respawn Time property.
    Disable <void>
    Make this item invisible and disable the ability to be picked up by players.
    Icon-Important.pngImportant:Does not disable physics and collision.
    Enable <void>
    Make this item visible and enable the ability to be picked up by players.
    Fall <void>
    Deattaches this entity if was attached with AttachTo input, the entity will retain its position before applying this input and will remain stationary until something will hit it.

    Flags

    Boot Sequence : [131072]
    Doesn't affect anything.
    Start Asleep : [1]
    Motion Disabled : [2]
    Hard Respawn : [4]
    Respawn this entity even if it's already spawned. The timer will cycle throughout entire round. Picking up does not restart the timer.
    Silent Pickup : [8]
    Pick up this entity with no sound and HUD animation.

    Dedicated Console Variables

    Cvar/Command Parameters or default value Descriptor Effect
    suitvolume 0.25 Float Sound volume for the suit voice lines.
    sv_always_run 0 Bool Sets player's movement style. 0 - walk with normal speed, running available with the suit only and only if hold the button. 1 - always run, the button will make player very slow walking with very quite step sounds. Forced to 1 in multiplayer mode.

    See Also