Prop physics respawnable: Difference between revisions
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Bug:Breaking this entity using a trigger_hurt will crash the game for all clients! (Fixed in
)
Workaround:Use a point_template to spawn a regular prop_physics each time it breaks. [todo tested in ?]
Note:Other
(see also) |
(not in fgd) |
||
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{{Ent not in fgd}} | |||
{{CD|CPhysicsPropRespawnable|file1=props.cpp}} | {{CD|CPhysicsPropRespawnable|file1=props.cpp}} | ||
{{this is a|point entity|name=prop_physics_respawnable}} This entity is the same as [[prop_physics]], except it respawns a set time after breaking/exploding. | {{this is a|point entity|name=prop_physics_respawnable}} This entity is the same as [[prop_physics]], except it respawns a set time after breaking/exploding. | ||
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{{OtherKIO|prop_physics}} | {{OtherKIO|prop_physics}} | ||
== FGD Code == | |||
<pre> | |||
@PointClass base(prop_physics) studioprop() sphere(fademindist) sphere(fademaxdist) = prop_physics_respawnable : | |||
"This class is the same as prop_physics, except it respawns after it breaks" | |||
[ | |||
RespawnTime(float) : "Respawn Time" : 60 : "Ammount in seconds this prop will respawn after it breaks." | |||
]</pre> | |||
== See also == | == See also == |
Revision as of 02:07, 14 March 2025
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CPhysicsPropRespawnable |
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prop_physics_respawnable
is a point entity available in all Source games. This entity is the same as prop_physics, except it respawns a set time after breaking/exploding.



Keyvalues
- Respawn time (RespawnTime) <integer>
- Amount in seconds this prop will respawn after it breaks.

Keyvalues / Inputs / Outputs
are same as prop_physics.FGD Code
@PointClass base(prop_physics) studioprop() sphere(fademindist) sphere(fademaxdist) = prop_physics_respawnable : "This class is the same as prop_physics, except it respawns after it breaks" [ RespawnTime(float) : "Respawn Time" : 60 : "Ammount in seconds this prop will respawn after it breaks." ]