Weapon cubemap: Difference between revisions
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{{Ent not in fgd}} | {{Ent not in fgd}} | ||
[[File:weapon_cubemap_Demonstration.png|thumb|300px|right|weapon_cubemap in {{hl2|4}}.]] | |||
{{CD|CWeaponCubemap|file1=1}} | {{CD|CWeaponCubemap|file1=1}} | ||
{{This is a|entity|name=weapon_cubemap|engine=Source|game=Half-Life 2 series|game1=Portal series|game2=Portal 2: Community Edition}} | {{This is a|entity|name=weapon_cubemap|engine=Source|game=Half-Life 2 series|game1=Portal series|game2=Portal 2: Community Edition}} | ||
This entity gives the player a set of spheres {{code|preset=2|models/shadertest/envballs.mdl}}, each with different reflective surfaces. It is used for checking [[cubemaps]]. | |||
The commands to receive the {{code|preset=2|weapon_cubemap}} (typed into the console) is either {{code|preset=3|[[impulse]] 81}} or {{code|preset=3|give weapon_cubemap}}. | |||
These commands are considered cheats, meaning that {{code|preset=3|[[sv_cheats]]}} or developer mode must be enabled for them to work.<br> | |||
You can switch to this weapon (after having received it) by typing {{code|preset=3|use weapon_cubemap}}. | |||
{{tip|To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing {{code|preset=3|bind "X" "[[impulse]] 81"; "use weapon_cubemap"}} will bind it to the X key. (You may need to press it twice the first time you use it in a map.)}} | |||
{{note|{{p2}} does have it in a working condition but needs the model from another game}} | {{note|{{p2}} does have it in a working condition but needs the model from another game}} | ||
== | == Workarounds == | ||
If your game does not have {{code|preset=2|weapon_cubemap}}, rifle scopes could be used, such as the hunting rifle in {{l4d2|4}} or the AWP in {{csgo|4|nt=1}}, as alternatives.<br> | If your game does not have {{code|preset=2|weapon_cubemap}}, rifle scopes could be used, such as the hunting rifle in {{l4d2|4}} or the AWP in {{csgo|4|nt=1}}, as alternatives.<br> | ||
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{{tip|For {{bms|4}}, you can use {{ent|weapon_crossbow}} for checking [[cubemaps]] (look at the scope).}} | {{tip|For {{bms|4}}, you can use {{ent|weapon_crossbow}} for checking [[cubemaps]] (look at the scope).}} | ||
== FGD Code == | |||
==FGD Code== | |||
<pre> | <pre> | ||
@PointClass base(Weapon,Targetname, Parentname) studio("models/shadertest/envballs.mdl") = weapon_cubemap : "Cubemap"[] | @PointClass base(Weapon,Targetname, Parentname) studio("models/shadertest/envballs.mdl") = weapon_cubemap : "Cubemap"[] | ||
</pre> | </pre> | ||
[[Category:Level Design]] | [[Category:Level Design]] | ||
[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 09:27, 26 September 2024


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CWeaponCubemap |
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weapon_cubemap
is an entity available in Half-Life 2 series,
Portal series, and
Portal 2: Community Edition.
This entity gives the player a set of spheres models/shadertest/envballs.mdl, each with different reflective surfaces. It is used for checking cubemaps.
The commands to receive the weapon_cubemap (typed into the console) is either impulse 81 or give weapon_cubemap.
These commands are considered cheats, meaning that sv_cheats or developer mode must be enabled for them to work.
You can switch to this weapon (after having received it) by typing use weapon_cubemap.

Workarounds
If your game does not have weapon_cubemap, rifle scopes could be used, such as the hunting rifle in Left 4 Dead 2 or the AWP in
CS:GO, as alternatives.
Community mods have been made to implement weapon_cubemap into games that do not support it natively:
Counter-Strike: Global Offensive: Tutorial by TopHattWaffle and Zool Smith
Left 4 Dead 2: Tutorial by MrFunreal


FGD Code
@PointClass base(Weapon,Targetname, Parentname) studio("models/shadertest/envballs.mdl") = weapon_cubemap : "Cubemap"[]