Weapon cubemap: Difference between revisions
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{{this is a|point entity|name=weapon_cubemap|engine=Source| | {{this is a|point entity|name=weapon_cubemap|engine=Source|game=Half-Life 2 series|game1=Portal series|game2=Portal 2: Community Edition}} | ||
{{note|{{p2}} does have it in a working condition but needs the model from another game}} | |||
==Implementation== | ==Implementation== | ||
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* {{csgo}} [https://www.youtube.com/watch?v=TsGp9t9kYk4 Counter-Strike: Global Offensive]: Tutorial by TopHattWaffle and Zool Smith | * {{csgo}} [https://www.youtube.com/watch?v=TsGp9t9kYk4 Counter-Strike: Global Offensive]: Tutorial by TopHattWaffle and Zool Smith | ||
* {{l4d2}} [https://steamcommunity.com/sharedfiles/filedetails/?id=1832861982 Left 4 Dead 2]: Tutorial by MrFunreal | * {{l4d2}} [https://steamcommunity.com/sharedfiles/filedetails/?id=1832861982 Left 4 Dead 2]: Tutorial by MrFunreal | ||
{{tip|For {{bms|4}}, you can use {{ent|weapon_crossbow}} for checking [[cubemaps]] (look at the scope).}} | |||
==Entity Description== | ==Entity Description== |
Revision as of 09:18, 26 September 2024
weapon_cubemap
is a point entity available in Half-Life 2 series,
Portal series, and
Portal 2: Community Edition.
Implementation
If your game does not have weapon_cubemap, rifle scopes could be used, such as the hunting rifle in Left 4 Dead 2 or the AWP in
CS:GO, as alternatives.
Community mods have been made to implement weapon_cubemap into games that do not support it natively:
Counter-Strike: Global Offensive: Tutorial by TopHattWaffle and Zool Smith
Left 4 Dead 2: Tutorial by MrFunreal


Entity Description


This entity gives the player a set of spheres models/shadertest/envballs.mdl, each with different reflective surfaces. It is used for checking cubemaps.
The commands to receive the weapon_cubemap (typed into the console) is either impulse 81 or give weapon_cubemap.
These commands are considered cheats, meaning that sv_cheats or developer mode must be enabled for them to work.
You can switch to this weapon (after having received it) by typing use weapon_cubemap.

FGD Code
@PointClass base(Weapon,Targetname, Parentname) studio("models/shadertest/envballs.mdl") = weapon_cubemap : "Cubemap"[]
- Point entities
- Non-internal Half-Life 2 series entities
- Half-Life 2 series entities
- Half-Life 2 series point entities
- Non-internal Portal series entities
- Portal series entities
- Portal series point entities
- Non-internal Portal 2: Community Edition entities
- Portal 2: Community Edition entities
- Portal 2: Community Edition point entities
- Source base entities
- Level Design
- Weapons