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Weapon cubemap: Difference between revisions

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{{ent not in fgd}}
{{ent not in fgd}}
{{this is a|point entity|name=weapon_cubemap|engine=Source|before=Left 4 Dead}}
{{this is a|point entity|name=weapon_cubemap|engine=Source|game=Half-Life 2 series|game1=Portal series|game2=Portal 2: Community Edition}}  
It is also available in some newer games through mods or natively:<br>
{{note|{{p2}} does have it in a working condition but needs the model from another game}}
* {{csgo|4}}: Not natively supported
* {{l4d2|4}}: Not natively supported
* {{p2|4}}: Does have it in a working condition but needs the model from another game
* {{p2ce|4}}: Implemented natively


{{note|This entity is not available in {{bms|4}}, as well as newer version of {{css|4}}. For {{bms|4}}, you can use {{ent|weapon_crossbow}} for checking [[cubemaps]] (look at the scope).}}
==Implementation==
==Implementation==


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* {{csgo}} [https://www.youtube.com/watch?v=TsGp9t9kYk4 Counter-Strike: Global Offensive]: Tutorial by TopHattWaffle and Zool Smith
* {{csgo}} [https://www.youtube.com/watch?v=TsGp9t9kYk4 Counter-Strike: Global Offensive]: Tutorial by TopHattWaffle and Zool Smith
* {{l4d2}} [https://steamcommunity.com/sharedfiles/filedetails/?id=1832861982 Left 4 Dead 2]: Tutorial by MrFunreal
* {{l4d2}} [https://steamcommunity.com/sharedfiles/filedetails/?id=1832861982 Left 4 Dead 2]: Tutorial by MrFunreal
{{tip|For {{bms|4}}, you can use {{ent|weapon_crossbow}} for checking [[cubemaps]] (look at the scope).}}


==Entity Description==
==Entity Description==

Revision as of 09:18, 26 September 2024

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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

weapon_cubemap is a point entity available in Half-Life 2 series Half-Life 2 series, Portal series Portal series, and Portal 2: Community Edition Portal 2: Community Edition.

Note.pngNote:Portal 2 does have it in a working condition but needs the model from another game

Implementation

If your game does not have weapon_cubemap, rifle scopes could be used, such as the hunting rifle in Left 4 Dead 2 Left 4 Dead 2 or the AWP in Counter-Strike: Global Offensive CS:GO, as alternatives.
Community mods have been made to implement weapon_cubemap into games that do not support it natively:

Tip.pngTip:For Black Mesa Black Mesa, you can use weapon_crossbow for checking cubemaps (look at the scope).

Entity Description

weapon_cubemap in Half-Life 2 Half-Life 2.

This entity gives the player a set of spheres models/shadertest/envballs.mdl, each with different reflective surfaces. It is used for checking cubemaps.

The commands to receive the weapon_cubemap (typed into the console) is either impulse 81 or give weapon_cubemap. These commands are considered cheats, meaning that sv_cheats or developer mode must be enabled for them to work.
You can switch to this weapon (after having received it) by typing use weapon_cubemap.

Tip.pngTip:To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing bind "X" "impulse 81"; "use weapon_cubemap" will bind it to the X key. (You may need to press it twice the first time you use it in a map.)

FGD Code

@PointClass base(Weapon,Targetname, Parentname) studio("models/shadertest/envballs.mdl") = weapon_cubemap : "Cubemap"[]