Trigger waterydeath: Difference between revisions
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In code, it is represented by the
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<!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|brush entity|name=trigger_waterydeath|game=Half-Life 2 | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|brush entity|name=trigger_waterydeath|game=Half-Life 2 series}} | ||
{{sensor brush}} | {{sensor brush}} | ||
[[File:trigger_waterydeath.jpg|thumb|250px|right|The fry of leeches that is spawned inside a ''trigger_waterydeath''.]] | [[File:trigger_waterydeath.jpg|thumb|250px|right|The fry of leeches that is spawned inside a ''trigger_waterydeath''.]] |
Revision as of 09:35, 9 September 2024


trigger_waterydeath
is a brush entity available in Half-Life 2 series.
Entity description
A brush entity trigger that spawns a fry of leeches around entities inside its volume. The leeches do damage to the target until they die.
Used to discourage and prevent players from straying too far into deep water.

CTriggerWateryDeath
class, defined in thehl2_dll\hl2_triggers.cpp
file.
Keyvalues
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Flags
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Inputs
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Outputs
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