Info target: Difference between revisions
Jump to navigation
Jump to search

Important:This is a preserved entity in 





.
If the game has round restart mechanics this entity may not behave as expected:
No edit summary |
mNo edit summary |
||
| Line 1: | Line 1: | ||
{{LanguageBar}} | {{LanguageBar}} | ||
{{ | {{TabsBar|main=gs|base=info_target}} | ||
{{this is a|point entity|name=info_target|sprite=1}} | {{this is a|point entity|name=info_target|sprite=1}} | ||
Revision as of 02:03, 16 September 2024

info_target is a point entity available in all
Source games.
| CInfoTarget |
It can be used by many different entities, and is a great generic target for any entity that needs to point, shoot, look at, or walk to a specific target.
It is primarily used for a target for other entities, similar to an info_null. An info_null is preferable to use as a point at target for lights, because an info_null is removed on map spawn, whereas an info_target remains. This entity can be placed with the Commentary Editor for changing the players view angles & position during a commentary.
If the game has round restart mechanics this entity may not behave as expected:
|
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Transmit to client (respect PVS) : [1]
- Always transmit to client (ignore PVS) : [2] (in all games since
)