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Zh/Source 2/Docs/Level Design/Basic Construction: Difference between revisions

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'''下一章''': {{L|Dota 2 Workshop Tools/Level Design/Prefabs and Instances|预设和实例}}<!-- TODO: move the page and change this link -->{{Hla tools topicons}}
'''下一章''': {{L|Source_2/Docs/Level_Design/Prefabs_and_Instances|预设和实例}}<!-- TODO: move the page and change this link -->{{Hla tools topicons}}
{{Cs2 tools topicons}}
{{Cs2 tools topicons}}
{{Dota 2Tools topicons}}
{{Dota 2Tools topicons}}

Latest revision as of 03:14, 23 June 2025

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构建几何形状在以往的Hammer 5.x Hammer 5.x编辑器版本迭代中已经发生了显著的改进。现在不再使用笔刷工具,并且渲染时静态支柱(static props)和网格几何形状(mesh geometry)没了区别。虽然还是可以和以前一样构建几何形状,但是这些和新的工作模式比起来,显得毫无效率。


下一章: 预设和实例(en)