Point entity: Difference between revisions

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|en='''Point Entities''' are [[entity|entities]] created at a specific position point on the [[coordinates|grid]]. Some require a model to be selected for them in order to function fully.
[[Brush entity]] - the other type of entity, that consists of a set of [[brush|brushes]].
|de='''Point Entities''' ''(Punkt-Objekte)'' werden an genau einer Stelle des [[coordinates|Koordinatensystems]] erstellt. Manche benötigen ein [[Model]], das für sie ausgewählt werden muss, damit sie richtig funktionieren.
|ru='''Точечные объекты мира (Point entity)''' - это объекты мира, созданные в определённой точке [[coordinates|координат]]. Каждый из них имеет собственную область действия только в том случае, если ему дана модель.
|zh='''Point Entities'''(点实体)是在[[Coordinates:zh-cn|网格]]{{zh-cn}}上的特定位置点创建的实体。有些需要为它们选择模型才能充分发挥作用。
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'''Point Entities''' are [[entity|entities]] created at a specific position point on the [[coordinates|grid]]. Some require a model to be selected for them in order to function fully.
'''Point Entities''' are [[entity|entities]] created at a specific position point on the [[coordinates|grid]]. Some require a model to be selected for them in order to function fully.

Revision as of 06:30, 7 August 2024

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Point Entities are entities created at a specific position point on the grid. Some require a model to be selected for them in order to function fully.

Brush entity - the other type of entity, that consists of a set of brushes.

Logic entities

These entities are invisible entities that affect the game, creating or adding to various environmental and game controlling systems, such as lighting, AI managers, math counters and choreography.

Prop entities

Prop Entities, available only in the Source SDK[Clarify], are (usually) inanimate objects that use a model for their appearance and function. They can be static, dynamic, or physics. Some more specific props can even have functionality, such as a prop_door_rotating. Examples of prop entities include prop_detail, prop_dynamic and prop_ragdoll.

NPC entities

NPC entities, or "Non-Player Characters" entities, are computer controlled characters and creatures that can interact with the player(s) using their AI coding. NPCs generally fall into two categories, Friendly, NPCs that help, assist, or do not affect the player, and Hostile, NPCs that attack or negatively affect the player.

Keyvalues

Inputs

Outputs

See also