BIK: Difference between revisions

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By today's standards, Bink (retroactively Bink version 1.0), are known for having large file sizes while having lower quality, lower framerate, and is much more complicated when it comes to converting files, such as AVI or MP4 (with deprecated the QuickTime application prior to RAD Video Tools update in late 2010s) to BIK, which ends up causing audio/video de-sync or other issues. Due to these and many other issues, Bink 2 was created, which has massive improvements over Bink 1. Furthermore, there are alternatives to Bink video, such as [[WebM]], which is open-source.
By today's standards, Bink (retroactively Bink version 1.0), are known for having large file sizes while having lower quality, lower framerate, and is much more complicated when it comes to converting files, such as AVI or MP4 (with deprecated the QuickTime application prior to RAD Video Tools update in late 2010s) to BIK, which ends up causing audio/video de-sync or other issues. Due to these and many other issues, Bink 2 was created, which has massive improvements over Bink 1. Furthermore, there are alternatives to Bink video, such as [[WebM]], which is open-source.


Some {{mac|1|nt=0}} ports of Source engine games may instead use QuickTime's [[MOV]] video file.<br>
Some Source games or ports may uses other file format instead:
The {{tfbranch|1}} has been upgraded to use '''Bink 2''', which uses the '''.bk2''' file format instead, and has more features, such as supporting multi-core rendering, [[HDR]] output, a full-color range, and better video quality than Bink 1.<br>
 
{{mac|2|nt=0}} ports of Source engine games use QuickTime's [[MOV]] video file.<br>
On {{360|2}} prior to {{l4d2|1}}, it uses Windows Media Video ([[WP:Windows_Media_Video|WMV]]) format, and on {{switch|1}} ({{pcc|1}}), it uses [[WP:Matroska|MKV]].<br>
The {{tfbranch|1}} has been upgraded to use '''Bink 2''' (using BIK<!-- titanfall 2 seems to use BIK as file format but cannot be viewed on most media player unlike Bink 1 --> or BK2 format), which has more features, such as supporting multi-core rendering, [[HDR]] output, a full-color range, and better video quality & compression than Bink 1.<br>
In post-panorama versions of the {{csgobranch|1}}, newer versions of {{hdtf|1}} and {{tf2|1}}, all {{source2|4}} games, as well as {{strata|1}}, it is replaced by [[WebM]].
In post-panorama versions of the {{csgobranch|1}}, newer versions of {{hdtf|1}} and {{tf2|1}}, all {{source2|4}} games, as well as {{strata|1}}, it is replaced by [[WebM]].



Revision as of 08:29, 18 August 2024

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Valve "Open Your Mind" intro (2007 - 2011), which was created using Bink.
vgui_movie_display on elevator screens in Portal 2 Portal 2, which uses Bink video.

BIK files are the video files created using Bink, as part of Epic Video Tools, originally RAD Video Tools.

The startup videos that play on all Valve and third-party games (since the Source 2007 Source 2007 update) are .bik videos. They are also used in the menu backgrounds in Left 4 Dead, Left 4 Dead 2, Alien Swarm, Portal 2 and the elevator screens in Portal 2. Prior to Bink being added to Source, previous games or older versions of those games used AVI files instead. Vampire: The Masquerade – Bloodlines, which runs on beta version of Source 2004, was the first Source game to utilize Bink video for its startup video.

By today's standards, Bink (retroactively Bink version 1.0), are known for having large file sizes while having lower quality, lower framerate, and is much more complicated when it comes to converting files, such as AVI or MP4 (with deprecated the QuickTime application prior to RAD Video Tools update in late 2010s) to BIK, which ends up causing audio/video de-sync or other issues. Due to these and many other issues, Bink 2 was created, which has massive improvements over Bink 1. Furthermore, there are alternatives to Bink video, such as WebM, which is open-source.

Some Source games or ports may uses other file format instead:

macOS Mac ports of Source engine games use QuickTime's MOV video file.
On Xbox 360 Xbox 360 prior to Left 4 Dead 2, it uses Windows Media Video (WMV) format, and on Nintendo Switch (Portal Companion Collection), it uses MKV.
The Titanfall branch has been upgraded to use Bink 2 (using BIK or BK2 format), which has more features, such as supporting multi-core rendering, HDR output, a full-color range, and better video quality & compression than Bink 1.
In post-panorama versions of the CS:GO engine branch, newer versions of Hunt Down the Freeman and Team Fortress 2, all Source 2 Source 2 games, as well as Strata Source, it is replaced by WebM.

In The Stanley Parable it is replaced by IVF to avoid having to license Bink.

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