Nl/SDK Docs: Difference between revisions
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<td style="font-size:14px;text-align:center;border-radius:0 0 0 8px;background:#303030;">'''{{LCategory|IO System|I/O System}}'''</td> | <td style="font-size:14px;text-align:center;border-radius:0 0 0 8px;background:#303030;">'''{{LCategory|IO System|I/O System}}'''</td> | ||
<td style="text-align:center;border-radius:0 0 8px 0">The {{L|Inputs and Outputs|<span style=color:#E1E0DF>I/O system</span>}} is the backbone of most levels in Source-based games/mods.</td></tr></table> | <td style="text-align:center;border-radius:0 0 8px 0">The {{L|Inputs and Outputs|<span style=color:#E1E0DF>I/O system</span>}} is the backbone of most levels in Source-based games/mods.</td></tr></table> | ||
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[[Category:Source]] [[Category:Entry pages]] |
Revision as of 13:37, 11 July 2024

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Modden | Je Source project maken, organiseren en releasen |
Category:Level Design | Map (level design) zijn de 3D werelden waar alles tezamen komt |
Programmeren | De C++ code in een mod definieert de manier dat de wereld en spelregels zich gedragen |
Scripteren | Scripting can be used for adding new functionality or logic to Entity . |
Modelen | Model zijn de gedetailleerde 3D objecten die voorkomen in de spel wereld |
Materialen | Texture en Shader zijn gecombineerd in Source om materialen te creëren |
Geluiden | Kwaliteit Sound and Music geeft een vierde dimensie aan je wereld |
Particles | Effecten zoals rook, vonken, bloed en vuur zijn gecreëerd met Particle System Overview |
Artificial Intelligence | AI controls the behavior of all but the simplest of NPC actions. |
Choreografie | Regisseer de performance van je digitale acteurs met Choreography creation |
Filmmaker | Create movies inside the Source . |
Category:Tutorials | Stap voor stap gidsen over een variëteit van topics |
Technisch | Geavanceerde discussie over Source's features |
Glossarium | Uitleg over terminologie die je kan tegenkomen |
Category:Official Tools | Official tools made by Valve for their games. |
Derde Partij Tools | Nuttige developer tools gemaakt door de community |
I/O System | The Inputs and Outputs is the backbone of most levels in Source-based games/mods. |
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