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Es/World brush: Difference between revisions

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{{lang|World brush|title=Sólido de mundo}}{{goldsource topicon|suf=:es}}{{source topicon|suf=:es}}[[Category:Glossary:es]][[Category:Level Design:es]]
{{lang|World brush|title=Sólido de mundo}}{{goldsource topicon|suf=:es}}{{source topicon|suf=:es}}[[Category:Glossary:es]][[Category:Level Design:es]]
Un '''sólido de mundo''' es un [[Brush/es|sólido]] que no está ligado a una [[Entity/es|entidad]]. A menos que una [[Material/es|material]] indique lo contrario, sólidos de mundo son firmes a todo, bloquean [[line of sight|línea de visión]] {{en}}, cortan "[[visleaf|visleaves]]" {{en}}, obstruyen [[VIS optimization/es|visibilidad]] y [[Leak|sellan la mapa]] {{en}}. Sólidos nuevos se crean por la {{hammer block}} {{en}} ("herramienta de bloque de Hammer"). Para cambiar una [[brush Entity/es|entidad de sólido]] a una sólido de mundo, selecciónela, después elegir ''Tools > Move to World'' ("herramientas > mover al mundo"; o pulse {{key|Ctrl|Shift|W}}).
Un '''sólido de mundo''' es un {{L|Brush|sólido}} que no está ligado a una {{L|Entity|entidad}}. A menos que una {{L|Material|material}} indique lo contrario, sólidos de mundo son firmes a todo, bloquean [[line of sight|línea de visión]] {{en}}, cortan "{{L|visleaf|visleaves}}" {{en}}, obstruyen {{L|VIS optimization|visibilidad}} y [[Leak|sellan la mapa]] {{en}}. Sólidos nuevos se crean por la {{hammer block}} {{en}} ("herramienta de bloque de Hammer"). Para cambiar una {{L|brush Entity|entidad de sólido}} a una sólido de mundo, selecciónela, después elegir ''Tools > Move to World'' ("herramientas > mover al mundo"; o pulse {{key|Ctrl|Shift|W}}).


== Véase también ==
== Véase también ==
* [[Basic Construction|Creación de sólido]] {{en}}
* [[Basic Construction|Creación de sólido]] {{en}}
* [[Brush entity|Entidad de sólido]] {{en}}
* [[Brush entity|Entidad de sólido]] {{en}}
* [[Level Design Overview|Resumen de diseño de mapa]]
* {{L|Level Design Overview|Resumen de diseño de mapa}}
* [[Brush|Sólido]] {{en}}
* [[Brush|Sólido]] {{en}}

Revision as of 07:09, 11 July 2024

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Un sólido de mundo es un sólido(en) que no está ligado a una entidad(en). A menos que una material(en) indique lo contrario, sólidos de mundo son firmes a todo, bloquean línea de visión

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, cortan "visleaves(en)"

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, obstruyen visibilidad(en) y sellan la mapa

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. Sólidos nuevos se crean por la Block tool Hammer block.png

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("herramienta de bloque de Hammer"). Para cambiar una entidad de sólido(en) a una sólido de mundo, selecciónela, después elegir Tools > Move to World ("herramientas > mover al mundo"; o pulse Ctrl+ Shift+W).

Véase también

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