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LightmappedGeneric: Difference between revisions

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=== Lighting ===
=== Lighting ===
{{MatParam|$bumpmap|texture|Specifies a texture that will provide three-dimensional lighting information for a material.}}
{{MatParam|$bumpmap|texture|Specifies a texture that will provide three-dimensional lighting information for a material.}}
{{MatParam|$blendmodulatetexture|since={{src06}}|texture|Control sharpness and bias of blend. See [[Blendmodulate]]}}
{{MatParam|$lightwarptexture|since={{src06}}|texture|Per-texel color modification via a warp texture.  
{{MatParam|$lightwarptexture|since={{src06}}|texture|Per-texel color modification via a warp texture.  
{{Note|Does not appear to be featured on {{ent|LightmappedGeneric}} in {{csgobranch|4}}.}}}}
{{Note|Does not appear to be featured on {{ent|LightmappedGeneric}} in {{csgobranch|4}}.}}}}

Revision as of 14:09, 18 June 2024

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LightmappedGeneric is a Pixel shader available in all Source Source games. It is the shader most commonly used to render lightmapped brushes and displacements.

Models cannot use this shader; lightmapped models use the VertexLitGeneric shader.

Supported Parameters

Basics

$basetexture $decal $detail $surfaceprop

Adjustment

$basetexturetransform $color $decalscale $detailscale $detailblendfactor $detailblendmode $modelmaterial $pointsamplemagfilter $seamless_scale

Transparency

$alpha $alphatest $distancealpha $nocull $translucent

Lighting

$bumpmap $blendmodulatetexture $lightwarptexture $selfillum $ssbump

Reflection

$envmap $phong $phong_exp $phong_exp2

Portal 2Paint

$paintsplatnormalmap $paintsplatbubblelayout $paintsplatbubble $paintenvmap


Texture Organization

%keywords %notooltexture %tooltexture

Effect

$nofog

Caveats

Mapbase

LightmappedGeneric materials in Mapbase should have the shader SDK_LightmappedGeneric.


See also