Func nav prerequisite: Difference between revisions
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{{lang|func nav prerequisite}}{{this is a|brush entity|game=Team Fortress 2|name=func_nav_prerequisite}} It is a trigger volume that requires bots to do perform a task before they can move through it. | {{lang|func nav prerequisite}}{{this is a|brush entity|game=Team Fortress 2|name=func_nav_prerequisite}} It is also available in {{bms|4}}. It is a trigger volume that requires bots to do perform a task before they can move through it. | ||
{{note|<code>func_nav_prerequisite</code> triggers are only registered by the [[Navmesh]] on round start. To register them late, the following [[VScript]] snippet can be used to force a nav mesh update. | {{note|<code>func_nav_prerequisite</code> triggers are only registered by the [[Navmesh]] on round start. To register them late, the following [[VScript]] snippet can be used to force a nav mesh update. | ||
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==Keyvalues== | ==Keyvalues== | ||
{{KV|Task|choices|What must be done to move through this volume}} | {{KV|Task|intn=task|choices|What must be done to move through this volume}} | ||
:* 1 : Destroy Entity (Value = max range to attack from. -1 for no range restriction) | :* 1 : Destroy Entity (Value = max range to attack from. -1 for no range restriction) | ||
:{{bug|In {{tf2}}, this task does not function.}} | :{{bug|In {{tf2}}, this task does not function. {{ModernConfirm|Also for {{bms|4}} ?}}}} | ||
:* 2 : Move to Entity | :* 2 : Move to Entity | ||
:* 3 : Wait (Value = seconds to wait) | :* 3 : Wait (Value = seconds to wait) | ||
{{KV|Task Entity|target_destination|The subject entity of the Task.}} | {{KV|Task Entity|intn=entity|target_destination|The subject entity of the Task.}} | ||
{{KV|Task Value|float|A Task-specific value.}} | {{KV|Task Value|intn=value|float|A Task-specific value.}} | ||
{{KV TriggerOnce|base=1}} | {{KV TriggerOnce|base=1}} | ||
Revision as of 05:45, 26 May 2024


func_nav_prerequisite
is a brush entity available in Team Fortress 2. It is also available in
Black Mesa. It is a trigger volume that requires bots to do perform a task before they can move through it.

func_nav_prerequisite
triggers are only registered by the Navmesh on round start. To register them late, the following VScript snippet can be used to force a nav mesh update.
RegisterScriptGameEventListener("round_start")
SendGlobalGameEvent("round_start", {})
Keyvalues
- Task (task) <choices>
- What must be done to move through this volume
- 1 : Destroy Entity (Value = max range to attack from. -1 for no range restriction)
Bug:In
, this task does not function.
[todo tested in ?]Confirm:Also for
Black Mesa ?
- 2 : Move to Entity
- 3 : Wait (Value = seconds to wait)
- Task Entity (entity) <targetname>
- The subject entity of the Task.
- Task Value (value) <float>
- A Task-specific value.
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Flags
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Inputs
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Outputs
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See also
- func_nav_prefer, which influences bots to prefer this region by decreasing the pathfinding cost within it.
- func_nav_avoid, which influences bots to avoid this region by increasing the pathfinding cost within it.