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VertexLitGeneric: Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
(This was the culprit of a significant performance loss on a TF2 map)
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<code>VertexLitGeneric</code> natively supports the Spy cloak effect from {{Game link|Team Fortress 2}}. Combine it with a sine wave [[Material Proxies|proxy]] for the full effect.
<code>VertexLitGeneric</code> natively supports the Spy cloak effect from {{Game link|Team Fortress 2}}. Combine it with a sine wave [[Material Proxies|proxy]] for the full effect.


{{MatParam|$cloakpassenabled|bool|Enables cloaking effects.}}
{{MatParam|$cloakpassenabled|bool|Enables cloaking effects. {{warning|Enabling this on static props causes a heavy performance penalty, even if the cloak effect itself isn't being used!}}}}
{{MatParam|$cloakfactor|normal|0.00 {{=}} fully visible,<br/>
{{MatParam|$cloakfactor|normal|0.00 {{=}} fully visible,<br/>
1.00 {{=}} fully invisible.}}
1.00 {{=}} fully invisible.}}

Revision as of 16:38, 2 September 2024

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VertexLitGeneric is a Vertex shader available in all Source Source games. It is the shader most commonly used to render models, and supports a variety of effects. Do not use this on world geometry, else you may encounter lighting bugs.

Supported Parameters

Basics

$basetexture $detail $decaltexture

Adjustment

$color2 $basetexturetransform $allowdiffusemodulation $seperatedetailuvs $desaturatewithbasealpha $notint

Transparency

VertexLitGeneric support a few different methods for transparency, each for different purposes $alpha $alphatest $nocull $translucent $additive $distancealpha

Lighting

$bumpmap $lightwarptexture $halflambert $selfillum $emissiveblendenabled $lightmap

Reflection

$envmap $phong $rimlight

Effect

$compress $stretch $flesh $treeSway

Technical Workarounds

$flashlightnolambert $lowqualityflashlightshadows $allowfencerenderstatehack $disablecsmlookup $noshadowpass $nodeferredlight $modelglobalnormal

Cloak

VertexLitGeneric natively supports the Spy cloak effect from Team Fortress 2 Team Fortress 2 . Combine it with a sine wave proxy for the full effect.

$cloakpassenabled $cloakfactor $cloakcolortint $refractamount

Caveats

Mapbase

VertexLitGeneric materials in Mapbase should have the shader SDK_VertexLitGeneric.

See also