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LightmappedGeneric: Difference between revisions

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{{this is a|s0|name=LightmappedGeneric}} It is the shader most commonly used to render [[lightmap]]ped [[brush]]es and [[displacement]]s.  
{{this is a|pixel shader|name=LightmappedGeneric}} It is the shader most commonly used to render [[lightmap]]ped [[brush]]es and [[displacement]]s.  


Models cannot use this shader; [[$lightmap|lightmapped models]] use the {{ent|VertexLitGeneric}} shader.  
Models cannot use this shader; [[$lightmap|lightmapped models]] use the {{ent|VertexLitGeneric}} shader.  

Revision as of 17:35, 17 May 2024

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LightmappedGeneric is a Pixel shader available in all Source Source games. It is the shader most commonly used to render lightmapped brushes and displacements.

Models cannot use this shader; lightmapped models use the VertexLitGeneric shader.

Supported Parameters

Basics

$basetexture $decal $detail $surfaceprop

Adjustment

$basetexturetransform $color $decalscale $detailscale $detailblendfactor $detailblendmode $modelmaterial $pointsamplemagfilter $seamless_scale

Transparency

$alpha $alphatest $distancealpha $nocull $translucent

Lighting

$bumpmap $lightwarptexture $selfillum $ssbump

Reflection

$envmap $phong $phong_exp $phong_exp2

Portal 2Paint

$paintsplatnormalmap $paintsplatbubblelayout $paintsplatbubble $paintenvmap


Texture Organization

%keywords %notooltexture %tooltexture

Effect

$nofog

Caveats

Mapbase

LightmappedGeneric materials in Mapbase should have the shader SDK_LightmappedGeneric.


See also