Boomer: Difference between revisions
		
		
		
		
		
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 Tip:To spawn boomer manually commentary_zombie_spawner, info_zombie_spawn or ZSpawn script function can be used.
Tip:To spawn boomer manually commentary_zombie_spawner, info_zombie_spawn or ZSpawn script function can be used.
 Warning:Trying to spawn boomer using SpawnEntityFromTable script function or by placing him directly in a map will crash the game
Warning:Trying to spawn boomer using SpawnEntityFromTable script function or by placing him directly in a map will crash the game
 Important:Spawned boomer's classname is
Important:Spawned boomer's classname is 
 Note:AI boomers take fall damage. IgnoreFallDamage and IgnoreFallDamageWithoutReset inputs can be used to prevent it
Note:AI boomers take fall damage. IgnoreFallDamage and IgnoreFallDamageWithoutReset inputs can be used to prevent it
		
	
| Thunder4ik (talk | contribs) m (→See also: clean up, replaced: See Also → See also) | m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) | ||
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| {{Ent not in fgd|nolink=1}} | {{Ent not in fgd|nolink=1}} | ||
| {{CD|Boomer|CTerrorPlayer}} | {{CD|Boomer|CTerrorPlayer}} | ||
| {{this is a|name=boomer|series=Left 4 Dead | {{this is a|point entity|name=boomer|series=Left 4 Dead}} By default director tries to spawn him in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Boomer spawns with [[weapon_boomer_claw]] which is his melee ability and [[ability_vomit]] which controls his special ability. | ||
| {{tip|To spawn boomer manually {{ent|commentary_zombie_spawner}}, {{ent|info_zombie_spawn}} or [[Left_4_Dead_2/Script_Functions/ZSpawn|ZSpawn]] script function can be used.}} | {{tip|To spawn boomer manually {{ent|commentary_zombie_spawner}}, {{ent|info_zombie_spawn}} or [[Left_4_Dead_2/Script_Functions/ZSpawn|ZSpawn]] script function can be used.}} | ||
| {{warning|Trying to spawn boomer using SpawnEntityFromTable script function or by placing him directly in a map will crash the game}} | {{warning|Trying to spawn boomer using SpawnEntityFromTable script function or by placing him directly in a map will crash the game}} | ||
Revision as of 20:24, 17 May 2024
|  Class hierarchy | 
|---|
| Boomer | 
boomer  is a   point entity  available in 
 Left 4 Dead series. By default director tries to spawn him in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Boomer spawns with weapon_boomer_claw which is his melee ability and ability_vomit which controls his special ability.
 Left 4 Dead series. By default director tries to spawn him in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Boomer spawns with weapon_boomer_claw which is his melee ability and ability_vomit which controls his special ability.
 Tip:To spawn boomer manually commentary_zombie_spawner, info_zombie_spawn or ZSpawn script function can be used.
Tip:To spawn boomer manually commentary_zombie_spawner, info_zombie_spawn or ZSpawn script function can be used. Warning:Trying to spawn boomer using SpawnEntityFromTable script function or by placing him directly in a map will crash the game
Warning:Trying to spawn boomer using SpawnEntityFromTable script function or by placing him directly in a map will crash the game Important:Spawned boomer's classname is
Important:Spawned boomer's classname is player Note:AI boomers take fall damage. IgnoreFallDamage and IgnoreFallDamageWithoutReset inputs can be used to prevent it
Note:AI boomers take fall damage. IgnoreFallDamage and IgnoreFallDamageWithoutReset inputs can be used to prevent itMission file settings
See also:  L4D2_Mission_Files
- BoomerVariant ([todo internal name (i)]) <model path>
- BoometteVariant ([todo internal name (i)]) <model path>
- BoomerArmsVariant ([todo internal name (i)]) <model path>
- BoometteArmsVariant ([todo internal name (i)]) <model path>
- Specified model for the given chapter will be used
ConVars/ConCommands
z_boomer_gibs                            : 1        : , "cheat", "cl"  : 
z_boomer_limit                           : 1        : , "sv", "cheat"  : 
z_boomer_near_dist                       : 180      : , "sv", "cheat"  : 
z_exploding_force                        : 5000     : , "sv", "launcher" : 
z_exploding_health                       : 50       : , "sv", "cheat"  : Exploding Zombie max health
z_exploding_inner_radius                 : 130      : , "sv", "launcher" : 
z_exploding_outer_radius                 : 200      : , "sv", "launcher" : 
z_exploding_shove_interval               : 10       : , "sv", "cheat"  : 
z_exploding_shove_max                    : 5        : , "sv", "cheat"  : 
z_exploding_shove_min                    : 4        : , "sv", "cheat"  : 
z_exploding_speed                        : 175      : , "cheat", "rep", "cl" : 
z_exploding_splat                        : 50       : , "sv", "cheat"  : Boomers splat instead of making a thud when taking this much falling damage
z_exploding_splat_radius                 : 200      : , "sv", "cheat"  : Boomers splattering on the ground make survivors inside this radius it
z_female_boomer_spawn_chance             : 25       : , "sv", "cheat"  : **Chance (0 - 100) if a female Boomer shouldn't be allowed to spawn. Setting to 100 means no female Boomers.Actions
- BoomerAssault
- BoomerAttack
- BoomerBehavior
- BoomerHide
- BoomerRetreatToCover
- BoomerSelfDestruct
- BoomerVomitOnVictim
