Item ammo crate: Difference between revisions
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Placement Tip:This entity should not be placed in areas with many opponents, since this crate provides the player with a big advantage against any opponents in the area.
Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
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[[File:item_ammo_crate.png|right|300px]] | [[File:item_ammo_crate.png|right|300px]] | ||
{{this is a|name=item_ammo_crate| | {{this is a|point entity|name=item_ammo_crate|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch}} This entity places a large crate containing an ''unlimited'' supply of a certain type of ammo (specified by '''Ammo Type'''). The player can open it as many times as desired, by pressing the {{Ent|+use}} key ({{Key|E}} by default), and get a complete refill of the specified ammo type. | ||
{{ModernPlacementTip|This entity should not be placed in areas with many opponents, since this crate provides the player with a big advantage against any opponents in the area.}} | {{ModernPlacementTip|This entity should not be placed in areas with many opponents, since this crate provides the player with a big advantage against any opponents in the area.}} |
Revision as of 16:35, 17 May 2024


item_ammo_crate
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch. This entity places a large crate containing an unlimited supply of a certain type of ammo (specified by Ammo Type). The player can open it as many times as desired, by pressing the +use key (E by default), and get a complete refill of the specified ammo type.

Keyvalues
- Ammo Type (AmmoType) ([todo internal name (i)]) <choices>
- Decides which ammo will be inside the crate.
Literal Value Ammunition Half-Life 2 Episode 1 Episode 2 0 item_ammo_pistol Unavailable Unavailable Available 1 item_ammo_smg1 Available Available Available 2 item_ammo_ar2 Available Available Available 3 item_rpg_round Available Available Available 4 item_box_buckshot Unavailable Unavailable Available 5 weapon_frag Available Available Available 6 item_ammo_357 Unavailable Unavailable Unavailable 7 item_ammo_crossbow Unavailable Unavailable Unavailable 8 item_ammo_ar2_altfire Available Available Available 9 item_ammo_smg1_grenade Unavailable Unavailable Available
Warning:Some crate models are missing, so only about half of these settings will work. If the game can't find the model, the crate will not work.

Inputs

Outputs
- OnUsed
- Fires when
+use
d by the player.

See also
- Crates - For basic crates
Categories:
- TODO rewrite lang to LanguageBar
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- Items