Trigger escape: Difference between revisions
Jump to navigation
Jump to search
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
||
Line 1: | Line 1: | ||
<!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{CD|CTriggerEscape}} | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{CD|CTriggerEscape}} | ||
{{this is a| | {{this is a|brush entity|name=trigger_escape|series=Left 4 Dead}} The trigger indicates if there are Survivors in the volume who can escape the finale. | ||
== Keyvalues == | == Keyvalues == |
Revision as of 18:02, 17 May 2024
![]() |
---|
CTriggerEscape |
trigger_escape
is a brush entity available in Left 4 Dead series. The trigger indicates if there are Survivors in the volume who can escape the finale.
Keyvalues
|
Flags
|
Inputs
|
Outputs
- OnEscapePossible
- Fired if there is at least 1 survivor standing in the trigger
- OnEscapeImpossible
- Fired if there are no survivors standing in the trigger
|