Trigger once: Difference between revisions
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Warning:If trigger is enabled while multiple entities that can trigger it are touching it, OnStartTouch will fire for each of them. OnTrigger seems to correctly trigger only once.
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{{ | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Trigger once}}{{CD|CTriggerOnce|file1=triggers.cpp}} | ||
{{CD|CTriggerOnce|file1=triggers.cpp}} | {{this is a|e2|name=trigger_once}} It is a trigger volume that removes itself after it has been triggered (touched by a qualifying entity) once. A [[trigger]] uses [[outputs]] to activate an [[event]] in another [[entity]]. | ||
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Revision as of 13:10, 4 January 2024
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CTriggerOnce |
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trigger_once
is an e2 available in all Source games. It is a trigger volume that removes itself after it has been triggered (touched by a qualifying entity) once. A trigger uses outputs to activate an event in another entity.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
|
Flags
|
Inputs
- Toggle
- Toggles this trigger between enabled and disabled states.
- Enable
- Enable trigger
- Disable
- Disable trigger
- StartTouch (in all games since
) !FGD
- Behave as if the !caller entity had just entered the trigger volume. Accepts non-physical entities.
Note:Will trigger OnStartTouch output and the trigger won't be removed.
Warning:If !caller doesn't exist game will crash
StrataEngine:
- Touch (only in
Strata Source games)
- Behaves as if
!caller
has touched the trigger volume
Outputs
- OnStartTouch
- OnTrigger
- Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire. (!activator is the "toucher.")
