Trigger once: Difference between revisions
		
		
		
		
		
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Warning:If trigger is enabled while multiple entities that can trigger it are touching it, OnStartTouch will fire for each of them. OnTrigger seems to correctly trigger only once.
		
	
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{{  | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Trigger once}}{{CD|CTriggerOnce|file1=triggers.cpp}}  | ||
{{CD|CTriggerOnce|file1=triggers.cpp}}  | {{this is a|e2|name=trigger_once}} It is a trigger volume that removes itself after it has been triggered (touched by a qualifying entity) once. A [[trigger]] uses [[outputs]] to activate an [[event]] in another [[entity]].  | ||
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Revision as of 12:10, 4 January 2024
| CTriggerOnce | 
trigger_once  is an   e2  available in all 
 Source games. It is a trigger volume that removes itself after it has been triggered (touched by a qualifying entity) once. A trigger uses outputs to activate an event in another entity.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
 
  | 
Flags
 
 
 
 
 
 
 
  | 
Inputs
- Toggle
 - Toggles this trigger between enabled and disabled states.
 
- Enable
 - Enable trigger
 
- Disable
 - Disable trigger
 
- StartTouch   (in all games since 
) !FGD - Behave as if the !caller entity had just entered the trigger volume. Accepts non-physical entities.
Note:Will trigger OnStartTouch output and the trigger won't be removed.
Warning:If !caller doesn't exist game will crash
 
StrataEngine:
- Touch   (only in 
 Strata Source games) - Behaves as if 
!callerhas touched the trigger volume 
Outputs
- OnStartTouch
 
- OnTrigger
 - Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire. (!activator is the "toucher.")