Hunter: Difference between revisions
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Tip:To spawn hunter manually commentary_zombie_spawner, info_zombie_spawn or ZSpawn script function can be used.
Warning:Trying to spawn hunter using SpawnEntityFromTable script function or by placing him directly in a map will crash the game
Important:Spawned hunter's classname is
Note:Crouched hunter can walk up very steep surfaces. This is controlled by z_hunter_ground_normal cvar. In
his worldmodel is angled based on where he stands.
(-actions) |
m (→Actions) |
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Line 29: | Line 29: | ||
== Actions == | == Actions == | ||
HunterAssault | * HunterAssault | ||
HunterAttack | * HunterAttack | ||
HunterBehavior | * HunterBehavior | ||
HunterLeapToCover | * HunterLeapToCover | ||
HunterLungeAtVictim | * HunterLungeAtVictim | ||
== See Also == | == See Also == |
Revision as of 06:27, 6 August 2023
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Hunter |
Template:Entity By default director tries to spawn him in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Hunter spawns with weapon_hunter_claw which is his melee ability and ability_lunge which controls his special ability.



player


ConVars/ConCommands
hunter_committed_attack_range : 75 : , "sv", "cheat" :
hunter_leap_away_give_up_range : 1000 : , "sv", "cheat" :
hunter_pounce_air_speed : 700 : , "sv", "cheat" :
hunter_pounce_loft_rate : .035 : , "sv", "cheat" : Hunter adds this angle/distance when pouncing
hunter_pounce_max_loft_angle : 45 : , "sv", "cheat" : Maximum loft angle for Hunter Pounce angle adjustment
hunter_pounce_ready_range : 500 : , "sv", "cheat" : If victim is this close, crouch and get ready
hunter_pz_claw_dmg : 6 : , "cheat", "rep", "cl" : Amount of damage done by a PZ hunter's regular melee attack
z_hunter_ground_normal : 0.2 : , "cheat", "rep", "cl" :
z_hunter_health : 250 : , "sv", "cheat" : Zombie max health
z_hunter_limit : 1 : , "sv", "cheat" :
z_hunter_lunge_distance : 750 : , "sv", "launcher" : Distance at which bot hunters will try to lunge
z_hunter_lunge_pitch : 25 : , "sv", "launcher" : Extra pitch bot hunters will lunge with at their max range (goes to 0 when bots are lunging up close)
z_hunter_lunge_stagger_time : 1 : , "sv", "cheat" :
z_hunter_max_pounce_bonus_damage : 24 : , "sv", "cheat", "launcher" :
z_hunter_speed : 300 : , "cheat", "rep", "cl" :
Actions
- HunterAssault
- HunterAttack
- HunterBehavior
- HunterLeapToCover
- HunterLungeAtVictim