Survivor bot: Difference between revisions
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Warning:Trying to spawn survivor_bot using SpawnEntityFromTable script function or by placing him directly in a map will crash the game
Important:Spawned survivor_bot's classname is
Note:
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sb_vomit_blind_time : 5 : , "sv", "cheat" : How long Boomer vomit/explosion gore blinds us | sb_vomit_blind_time : 5 : , "sv", "cheat" : How long Boomer vomit/explosion gore blinds us | ||
</source> | </source> | ||
== Actions == | |||
* L4D1SurvivorBehavior | |||
* L4D1SurvivorLegsBattleStations | |||
* L4D1SurvivorMinigunAttack | |||
* SurvivorUseObject | |||
* SurvivorApproachMinigun | |||
* SurvivorAttack | |||
* SurvivorAttractAndGiveItem | |||
* SurvivorAttractForItemGive | |||
* SurvivorBehavior | |||
* SurvivorCheckpointLeaving | |||
* SurvivorCheckpointReached | |||
* SurvivorCloseDoor | |||
* SurvivorUseObject | |||
* SurvivorDebugApproach | |||
* SurvivorUseObject | |||
* SurvivorDispatchEnemy | |||
* SurvivorElevatorEnter | |||
* SurvivorElevatorRide | |||
* SurvivorEngageTheEnemy | |||
* SurvivorEscapeFlames | |||
* SurvivorEscapeLadderAmbush | |||
* SurvivorEscapeSpit | |||
* SurvivorFinale | |||
* SurvivorFinaleBattle | |||
* SurvivorFinaleEscapeToVehicle | |||
* SurvivorFinaleInitiate | |||
* SurvivorFinalePreparation | |||
* SurvivorFinaleRideVehicleAway | |||
* SurvivorGiveItem | |||
* SurvivorUseObject | |||
* SurvivorHealFriend | |||
* SurvivorHealSelf | |||
* SurvivorHelpChokingFriend | |||
* SurvivorHelpPouncedFriend | |||
* SurvivorLegsApproach | |||
* SurvivorLegsApproachElevator | |||
* SurvivorLegsBattleStations | |||
* SurvivorLegsCoverFriendInCombat | |||
* SurvivorLegsCoverOrphan | |||
* SurvivorLegsEnterRescueVehicle | |||
* SurvivorLegsMeetRescueVehicleArrival | |||
* SurvivorLegsMoveOn | |||
* SurvivorLegsMoveToVantagePoint | |||
* SurvivorLegsMoveUp | |||
* SurvivorLegsRegroup | |||
* SurvivorLegsRetreat | |||
* SurvivorLegsStayClose | |||
* SurvivorLegsWait | |||
* SurvivorLiberateBesiegedFriend | |||
* SurvivorReactToTongueGrab | |||
* SurvivorReactToVomitOnFriend | |||
* SurvivorReactToVomitOnMe | |||
* SurvivorUseObject | |||
* SurvivorUseObject | |||
* SurvivorTakePills | |||
* SurvivorTankAttacking | |||
* SurvivorUseObject | |||
* SurvivorWitchAttacking | |||
== See Also == | == See Also == | ||
* [[NextBot]] | |||
* [[Player/Left_4_Dead_series|player]] | * [[Player/Left_4_Dead_series|player]] | ||
* [[spitter]] | * [[spitter]] |
Revision as of 06:38, 6 August 2023
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SurvivorBot |


player

survivor_bot
classname in-game can be observed on removed bots added back to game with sb_add while they are in their death state before spawningConVars/ConCommands
sb_add : cmd : , "sv" : Add a Survivor Bot.
sb_all_bot_game : 0 : , "sv", "cheat" : Allow a server of nothing but bots
sb_allow_leading : 0 : , "sv", "launcher" : If nonzero, SurvivorBots can take the lead and won't always wait behind the lead human player
sb_allow_shoot_through_survivors : 1 : , "sv", "cheat" : Allow SurvivorBots to shoot through fellow survivors
sb_battlestation_give_up_range_from_human : 1500 : , "sv", "cheat" :
sb_battlestation_human_hold_time : 4 : , "sv", "cheat" : How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations
sb_close_checkpoint_door_interval : 2 : , "sv", "cheat" :
sb_close_threat_range : 200 : , "sv", "cheat" :
sb_combat_saccade_speed : 1000 : , "sv", "cheat" :
sb_crouch : 0 : , "sv", "cheat" : Forces survivor bots to crouch
sb_debug_apoproach_wait_time : 5 : , "sv", "cheat" : How long a SurvivorBot waits once it reaches its debug move-to spot
sb_debug_buddy : 0 : , "sv", "cheat" :
sb_debug_locomotion : 0 : , "sv", "cheat" :
sb_debug_retreat : 0 : , "sv", "cheat" :
sb_debug_team_avoidance : 0 : , "sv", "cheat" :
sb_dont_bash : 0 : , "sv", "cheat" : Force SurvivorBots to not bash
sb_dont_shoot : 0 : , "sv", "cheat" : Force SurvivorBots to not fire their weapons
sb_enforce_proximity_lookat_timeout : 10 : , "sv", "cheat" :
sb_enforce_proximity_range : 1500 : , "sv", "cheat" :
sb_escort : 0 : , "sv", "cheat" :
sb_far_hearing_range : 1500 : , "sv", "cheat" :
sb_firstopentime : 0 : , "launcher" : Indicates the time the server browser was first opened.
sb_flashlight : 0 : , "sv", "cheat" : Forces survivor bots to use flashlights (-1 to force off)
sb_follow_stress_factor : 0.5 : , "sv", "cheat" :
sb_force_max_intensity : cmd : , "sv", "cheat" : Force intensity of selected SurvivorBot to maximum level.
sb_friend_immobilized_reaction_time_expert : 0.5 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friend_immobilized_reaction_time_hard : 1.0 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friend_immobilized_reaction_time_normal : 2.0 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friend_immobilized_reaction_time_vs : 0.5 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friendlyfire : 0 : , "sv", "cheat" : **Should SurvivorBot bullets hurt other survivors?
sb_give : cmd : , "sv", "cheat" : Give an item to each Survivor bot
sb_give_random_weapon : cmd : , "sv", "cheat" : Give a random weapon to each Survivor bot
sb_hindrance_range : 150 : , "sv", "cheat" :
sb_hold_position : 0 : , "sv", "cheat" : Force SurvivorBots to stand still
sb_l4d1_survivor_behavior : 1 : , "sv", "cheat" :
sb_locomotion_wait_threshold : 10 : , "sv", "cheat" :
sb_max_battlestation_range_from_human : 750 : , "sv", "cheat" :
sb_max_scavenge_separation : 750 : , "sv", "cheat" : SurvivorBots won't scavenge items farther away from the group than this
sb_max_team_melee_weapons : 0 : , "sv", "cheat" : The total number of melee weapons allowed on the team. 0 = bots never use melee
sb_melee_approach_victim : 0 : , "sv", "launcher" :
sb_min_attention_notice_time : 0.5 : , "sv", "cheat" : If someone looks at me longer than this, I'll notice
sb_min_orphan_time_to_cover : 1 : , "sv", "cheat" :
sb_minigun_distance : 30.0 : , "cheat", "rep", "cl" :
sb_move : 1 : , "sv", "cheat" : Stop all SurvivorBots from moving
sb_move_to_cursor : cmd : , "sv" : Sends survivor bots to cursor target
sb_narrow_corridor_width : 100 : , "sv", "cheat" :
sb_near_hearing_range : 500 : , "sv", "cheat" :
sb_neighbor_range : 300 : , "sv", "cheat" : How close a friend needs to be to feel safe
sb_normal_saccade_speed : 350 : , "sv", "cheat" :
sb_numtimesopened : 0 : , "launcher" : Indicates the number of times the server browser was opened this session.
sb_open_fire : 0 : , "sv", "cheat" : Forces survivor bots to fire continuously
sb_path_lookahead_range : 200 : , "sv", "cheat" :
sb_perf_collect : 1 : , "cl", "launcher" : Collect perf for Steam stats
sb_perf_crawl : 0 : , "cheat", "rep", "cl" : If true, survivor bot will be doing a perf-crawl walk through the map
sb_perf_crawl_ang : 5 : , "sv", "cheat" : Rotation angles at perf-crawl snapshots in the map
sb_perf_crawl_dist : 128 : , "sv", "cheat" : Distance between perf-crawl snapshots in the map
sb_perf_crawl_time : 1.0 : , "sv", "cheat" : How much time is spent at each perf-crawl spot/ang in the map
sb_perf_dump : 0 : , "cheat", "rep", "cl" : If true, low perf places will be dumped
sb_perf_dump_bots : : , "cheat", "rep", "cl" : Which bots to use for dumping: namvet, girl, biker, manager
sb_perf_dump_low : 40 : , "cl", "launcher" : Low perf threshold
sb_perf_dump_low_dist : 64 : , "cl", "launcher" : Dump low perf points at least this distance apart
sb_pushscale : 1.0 : , "cheat", "rep", "cl" :
sb_reachability_cache_lifetime : 3 : , "sv", "cheat" :
sb_reachable_cache_paranoia : 0 : , "sv", "launcher" :
sb_replacement_interval : 0 : , "sv", "cheat" : Force SurvivorBots to be replaced after this many seconds for stress testing
sb_rescue_vehicle_loading_range : 300 : , "sv", "cheat" : How close to the arrival point of the rescue vehicle SurvivorBots try to get
sb_revive_friend_distance : 125.0 : , "sv", "cheat" :
sb_separation_danger_max_range : 600 : , "sv", "cheat" : A Survivor teammate this far away needs to be gathered back into the group
sb_separation_danger_min_range : 200 : , "sv", "cheat" : A Survivor teammate this far away is straying from the group
sb_separation_range : 200 : , "sv", "cheat" : Desired distance between Survivors
sb_show_threat_areas : 0 : , "sv", "cheat" :
sb_sidestep_for_horde : 0 : , "sv", "cheat" : Allow sidestepping left/right to acquire common infected targets
sb_skill : survivor : , "sv", "launcher" :
sb_stop : 0 : , "sv", "cheat" : Forces survivor bots to stand still
sb_takecontrol : cmd : , "sv", "cheat" : Take control of a bot.
sb_temp_health_consider_factor : 0.5 : , "sv", "launcher" : Temporary health is multiplied by this when SurvivorBots consider who needs healing
sb_threat_close_range : 150 : , "sv", "cheat" : Very close range for threats
sb_threat_exposure_stop : 200000 : , "sv", "cheat" :
sb_threat_exposure_walk : 50000 : , "sv", "cheat" :
sb_threat_far_range : 600 : , "sv", "cheat" : Close enough to be a threat if near several other threats
sb_threat_medium_range : 300 : , "sv", "cheat" : Too close for comfort, even when neutral
sb_threat_very_close_range : 150 : , "sv", "cheat" :
sb_threat_very_far_range : 1500 : , "sv", "cheat" : Too far to be a threat, even for boss infected
sb_toughness_buffer : 15 : , "sv", "launcher" : How much more SurvivorBots must be hurt to conider themselves equally valid as a healing target
sb_transition : 1 : , "sv", "launcher" : If true, survivor bots will be used as placeholders for survivors who are still changing levels
sb_unstick : 1 : , "sv", "cheat" :
sb_use_button_range : 1000 : , "sv", "cheat" :
sb_use_upgrades : 1 : , "sv", "cheat" :
sb_vomit_blind_time : 5 : , "sv", "cheat" : How long Boomer vomit/explosion gore blinds us
Actions
- L4D1SurvivorBehavior
- L4D1SurvivorLegsBattleStations
- L4D1SurvivorMinigunAttack
- SurvivorUseObject
- SurvivorApproachMinigun
- SurvivorAttack
- SurvivorAttractAndGiveItem
- SurvivorAttractForItemGive
- SurvivorBehavior
- SurvivorCheckpointLeaving
- SurvivorCheckpointReached
- SurvivorCloseDoor
- SurvivorUseObject
- SurvivorDebugApproach
- SurvivorUseObject
- SurvivorDispatchEnemy
- SurvivorElevatorEnter
- SurvivorElevatorRide
- SurvivorEngageTheEnemy
- SurvivorEscapeFlames
- SurvivorEscapeLadderAmbush
- SurvivorEscapeSpit
- SurvivorFinale
- SurvivorFinaleBattle
- SurvivorFinaleEscapeToVehicle
- SurvivorFinaleInitiate
- SurvivorFinalePreparation
- SurvivorFinaleRideVehicleAway
- SurvivorGiveItem
- SurvivorUseObject
- SurvivorHealFriend
- SurvivorHealSelf
- SurvivorHelpChokingFriend
- SurvivorHelpPouncedFriend
- SurvivorLegsApproach
- SurvivorLegsApproachElevator
- SurvivorLegsBattleStations
- SurvivorLegsCoverFriendInCombat
- SurvivorLegsCoverOrphan
- SurvivorLegsEnterRescueVehicle
- SurvivorLegsMeetRescueVehicleArrival
- SurvivorLegsMoveOn
- SurvivorLegsMoveToVantagePoint
- SurvivorLegsMoveUp
- SurvivorLegsRegroup
- SurvivorLegsRetreat
- SurvivorLegsStayClose
- SurvivorLegsWait
- SurvivorLiberateBesiegedFriend
- SurvivorReactToTongueGrab
- SurvivorReactToVomitOnFriend
- SurvivorReactToVomitOnMe
- SurvivorUseObject
- SurvivorUseObject
- SurvivorTakePills
- SurvivorTankAttacking
- SurvivorUseObject
- SurvivorWitchAttacking