Unit: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 2: | Line 2: | ||
A [[unit]] is the generic measurement used by {{Source|4}} to measure distances and define [[coordinates]]. Units in all tools (including most external 3D modeling packages) are equivalent. | A [[unit]] is the generic measurement used by {{Source|4}} to measure distances and define [[coordinates]]. Units in all tools (including most external 3D modeling packages) are equivalent. | ||
A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content. | A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content.{{clarify}} | ||
== Game engines == | == Game engines == | ||
# {{Source|4}} | # {{Source|4}} | ||
== Simple example == | |||
{{todo}} | |||
== See Also == | == See Also == |
Revision as of 01:00, 2 July 2023
A unit is the generic measurement used by Source to measure distances and define coordinates. Units in all tools (including most external 3D modeling packages) are equivalent.
A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content.[Clarify]
Game engines
Simple example
[Todo]
See Also
- Dimensions (for a unit's size in
Half-Life 2)