Counter-Strike: Global Offensive/Limitations: Difference between revisions
		
		
		
		
		
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{{  | {{Language subpage|title = CS:GO Bugs}}  | ||
===Player Movement===  | ===Player Movement===  | ||
*Grenades may uphold airborne players. As seen [https://gfycat.com/TemptingFortunateIrishredandwhitesetter here].  | * Grenades may uphold airborne players. As seen [https://gfycat.com/TemptingFortunateIrishredandwhitesetter here].  | ||
*Crouching is tied to tickrate shown [https://www.youtube.com/watch?v=HA-KCBTB9do here].  | * Crouching is tied to tickrate shown [https://www.youtube.com/watch?v=HA-KCBTB9do here].  | ||
*Jump+Crouch (Crouch Jump) will often result in a huge frame drop.  | * Jump+Crouch (Crouch Jump) will often result in a huge frame drop.  | ||
* Players can get stuck on <90° corners. They should not be hugging the wall. Maybe it's caused by the game miscalculating collisions.  | * Players can get stuck on <90° corners. They should not be hugging the wall. Maybe it's caused by the game miscalculating collisions.  | ||
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* Players can get stuck (stopped when in mid-air; sometimes they can even "hang" when holding movement and angles) on diagonal walls whose area is parallel to the z-axis (and not parallel to the x- or y-axis). If the wall is sloped just a tiny bit (no longer parallel to z-axis), this is no longer an issue.  | * Players can get stuck (stopped when in mid-air; sometimes they can even "hang" when holding movement and angles) on diagonal walls whose area is parallel to the z-axis (and not parallel to the x- or y-axis). If the wall is sloped just a tiny bit (no longer parallel to z-axis), this is no longer an issue.  | ||
===Gameplay===  | === Gameplay ===  | ||
*The weaponmodel sometimes doesn't change with GUI if the weapon is switched at start of round.  | * The weaponmodel sometimes doesn't change with GUI if the weapon is switched at start of round.  | ||
*It's no longer possible to join nearby public lobbies with offline status.  | * It's no longer possible to join nearby public lobbies with offline status.  | ||
*Spectator's view occasionally appear that the other players are crouched when they aren't.  | * Spectator's view occasionally appear that the other players are crouched when they aren't.  | ||
*Enemies are shown on radar when starting server with the   | * Enemies are shown on radar when starting server with the {{Command|-nobots}} command line option.  | ||
*Demos recorded using {{  | * Demos recorded using {{Ent|tv_autorecord|1}} command are crashing game client.  | ||
*{{  | * {{Ent|sv_disable_motd}} is hidden cvar, it must be changed with sourcemod.  | ||
* When playing with a bot: If you shoot the enemy, die and take control of the bot. The bot is awarded with an assist when the enemy is killed.  | * When playing with a bot: If you shoot the enemy, die and take control of the bot. The bot is awarded with an assist when the enemy is killed.  | ||
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* Chickens do block bullets and view, possibly hindering gameplay in rare cases.  | * Chickens do block bullets and view, possibly hindering gameplay in rare cases.  | ||
* {{  | * {{Ent|sv_grenade_trajectory}} only works for the server host.  | ||
===UI===  | === UI ===  | ||
* Overview bombsite icons align to the brush center rather than the overview txt.  | * Overview bombsite icons align to the brush center rather than the overview txt.  | ||
* Some HUD elements lose alpha between matches and may be retrieved by pressing {{key|Esc}} or the chat button.  | * Some HUD elements lose alpha between matches and may be retrieved by pressing {{key|Esc}} or the chat button.  | ||
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* Votebox sometimes freezes.  | * Votebox sometimes freezes.  | ||
===Entities===  | === Entities ===  | ||
*{{  | *{{Ent|env_fire}}s often don't appear in-game, hindering gameplay in some areas. Example: Car on ''A long'' on the old Dust II.  | ||
*Unable to press buttons through [[clip]] brushes.  | *Unable to press buttons through [[clip]] brushes.  | ||
* {{  | * {{Ent|trigger_bomb_reset}} will reset the [[weapon_c4|C4]] while the player is in the trigger, but puts it floating on top of the trigger as the player moves away.  | ||
* {{  | * {{Ent|func_precipitation}} doesn't work in [[instances]].  | ||
* Unable to activate {{  | * Unable to activate {{Ent|infodecal}}.  | ||
* Disabling {{  | * Disabling {{Ent|prop_dynamic}} doesn't disable the hitbox/collision.  | ||
* {{  | * {{Ent|func_door}} and {{Ent|func_movelinear}} (probably more entities) don't do any damage to the blocking player (with enabled force block damage) if they passed through some {{Ent|trigger_teleport}} to the destination by using {{Ent|noclip}}, blocking damage works again for that player if they pass through any teleport by themself without {{Ent|noclip}}.  | ||
* ''Item {{  | * ''Item {{Ent|item_assaultsuit}} fell out of level at *,*,*'' in console regardless of presence.  | ||
* Hard falloff and maximum distance of {{  | * Hard falloff and maximum distance of {{Ent|light}} doesn't work.  | ||
===Level Design===  | === Level Design ===  | ||
* The workshop publisher cuts off the map description when updating.  | * The workshop publisher cuts off the map description when updating.  | ||
* The workshop publisher does not include   | * The workshop publisher does not include {{Path|/resource/overview|<map name>_higher_radar.dds}} or {{Path|/resource/overview|<map name>_lower_radar.dds}} when packing the map. These files must be packed manually, using [[VIDE]] or another packing tool.  | ||
* No way to have [[decals]] on unsolid brushes.  | * No way to have [[decals]] on unsolid brushes.  | ||
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* [[$lod]] is not supported or is broken.  | * [[$lod]] is not supported or is broken.  | ||
===Sound and Music===  | === Sound and Music ===  | ||
* Sounds played with {{  | * Sounds played with {{Ent|ambient_generic}} play fully at the position that they were started at. They can't move.  | ||
* Since around 2017 (or possibly earlier with the introduction of Music Kit update as far back as 2014), nearly all of the CS:GO second soundtrack "{{  | * Since around 2017 (or possibly earlier with the introduction of Music Kit update as far back as 2014), nearly all of the CS:GO second soundtrack "{{Code|valve_csgo_02}}" (with the exception of second menu theme), no longer plays, this issues is also carried over {{cs2|4}}.  | ||
** List of the broken soundtracks: Defend the Bombsite, Black Market Guns, Team Selection, Storm the Front, etc...  | ** List of the broken soundtracks: Defend the Bombsite, Black Market Guns, Team Selection, Storm the Front, etc...  | ||
Revision as of 04:56, 6 May 2023
Player Movement
- Grenades may uphold airborne players. As seen here.
 
- Crouching is tied to tickrate shown here.
 
- Jump+Crouch (Crouch Jump) will often result in a huge frame drop.
 
- Players can get stuck on <90° corners. They should not be hugging the wall. Maybe it's caused by the game miscalculating collisions.
 
- Players can get stuck (stopped when in mid-air; sometimes they can even "hang" when holding movement and angles) on diagonal walls whose area is parallel to the z-axis (and not parallel to the x- or y-axis). If the wall is sloped just a tiny bit (no longer parallel to z-axis), this is no longer an issue.
 
Gameplay
- The weaponmodel sometimes doesn't change with GUI if the weapon is switched at start of round.
 
- It's no longer possible to join nearby public lobbies with offline status.
 
- Spectator's view occasionally appear that the other players are crouched when they aren't.
 
- Enemies are shown on radar when starting server with the 
-nobotscommand line option. 
- Demos recorded using tv_autorecord 1 command are crashing game client.
 
- sv_disable_motd is hidden cvar, it must be changed with sourcemod.
 
- When playing with a bot: If you shoot the enemy, die and take control of the bot. The bot is awarded with an assist when the enemy is killed.
 
- Chickens do block bullets and view, possibly hindering gameplay in rare cases.
 
- sv_grenade_trajectory only works for the server host.
 
UI
- Overview bombsite icons align to the brush center rather than the overview txt.
 - Some HUD elements lose alpha between matches and may be retrieved by pressing Esc or the chat button.
 - Pressing G to hide players on HUD while spectating significantly lowers FPS.
 - Language setting via Steam doesn't affect language.
 - Steam username with ' is shown as "'" in the chat in-game.
 - Votebox sometimes freezes.
 
Entities
- env_fires often don't appear in-game, hindering gameplay in some areas. Example: Car on A long on the old Dust II.
 
- Unable to press buttons through clip brushes.
 
- trigger_bomb_reset will reset the C4 while the player is in the trigger, but puts it floating on top of the trigger as the player moves away.
 
- func_precipitation doesn't work in instances.
 
- Unable to activate infodecal.
 
- Disabling prop_dynamic doesn't disable the hitbox/collision.
 
- func_door and func_movelinear (probably more entities) don't do any damage to the blocking player (with enabled force block damage) if they passed through some trigger_teleport to the destination by using noclip, blocking damage works again for that player if they pass through any teleport by themself without noclip.
 
- Item item_assaultsuit fell out of level at *,*,* in console regardless of presence.
 
- Hard falloff and maximum distance of light doesn't work.
 
Level Design
- The workshop publisher cuts off the map description when updating.
 
- The workshop publisher does not include 

/resource/overview.[[<map name>_higher_radar.dds|<map name>_higher_radar.dds]]or
/resource/overview.[[<map name>_lower_radar.dds|<map name>_lower_radar.dds]]when packing the map. These files must be packed manually, using VIDE or another packing tool. 
- No way to have decals on unsolid brushes.
 
- Brushes made while a vertex-complex brush is selected won't align vertexes to grid.
 
- If a displacement is cut after being created it won't noise on Z.
 
- $lod is not supported or is broken.
 
Sound and Music
- Sounds played with ambient_generic play fully at the position that they were started at. They can't move.
 - Since around 2017 (or possibly earlier with the introduction of Music Kit update as far back as 2014), nearly all of the CS:GO second soundtrack "
valve_csgo_02" (with the exception of second menu theme), no longer plays, this issues is also carried over
 Counter-Strike 2.
- List of the broken soundtracks: Defend the Bombsite, Black Market Guns, Team Selection, Storm the Front, etc...