Counter-Strike: Global Offensive/Limitations: Difference between revisions
		
		
		
		
		
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{{language subpage|title=CS:GO Bugs}}  | {{language subpage|title=CS:GO Bugs}}  | ||
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===Player Movement===  | ===Player Movement===  | ||
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* Since around 2017 (or possibly earlier with the introduction of Music Kit update as far back as 2014), nearly all of the CS:GO second soundtrack "{{code|valve_csgo_02}}" (with the exception of second menu theme), no longer plays, this issues is also carried over {{cs2|4}}.  | * Since around 2017 (or possibly earlier with the introduction of Music Kit update as far back as 2014), nearly all of the CS:GO second soundtrack "{{code|valve_csgo_02}}" (with the exception of second menu theme), no longer plays, this issues is also carried over {{cs2|4}}.  | ||
** List of the broken soundtracks: Defend the Bombsite, Black Market Guns, Team Selection, Storm the Front, etc...  | ** List of the broken soundtracks: Defend the Bombsite, Black Market Guns, Team Selection, Storm the Front, etc...  | ||
Revision as of 03:41, 6 May 2023
Player Movement
- Grenades may uphold airborne players. As seen here.
 
- Crouching is tied to tickrate shown here.
 
- Jump+Crouch (Crouch Jump) will often result in a huge frame drop.
 
- Players can get stuck on <90° corners. They should not be hugging the wall. Maybe it's caused by the game miscalculating collisions.
 
- Players can get stuck (stopped when in mid-air; sometimes they can even "hang" when holding movement and angles) on diagonal walls whose area is parallel to the z-axis (and not parallel to the x- or y-axis). If the wall is sloped just a tiny bit (no longer parallel to z-axis), this is no longer an issue.
 
Gameplay
- The weaponmodel sometimes doesn't change with GUI if the weapon is switched at start of round.
 
- It's no longer possible to join nearby public lobbies with offline status.
 
- Spectator's view occasionally appear that the other players are crouched when they aren't.
 
- Enemies are shown on radar when starting server with the "-nobots" command line option.
 
- Demos recorded using tv_autorecord 1 command are crashing game client.
 
- sv_disable_motd is hidden cvar, it must be changed with sourcemod.
 
- When playing with a bot: If you shoot the enemy, die and take control of the bot. The bot is awarded with an assist when the enemy is killed.
 
- Chickens do block bullets and view, possibly hindering gameplay in rare cases.
 
- sv_grenade_trajectory only works for the server host.
 
UI
- Overview bombsite icons align to the brush center rather than the overview txt.
 - Some HUD elements lose alpha between matches and may be retrieved by pressing Esc or the chat button.
 - Pressing G to hide players on HUD while spectating significantly lowers FPS.
 - Language setting via Steam doesn't affect language.
 - Steam username with ' is shown as "'" in the chat in-game.
 - Votebox sometimes freezes.
 
Entities
- env_fires often don't appear in-game, hindering gameplay in some areas. Example: Car on A long on the old Dust II.
 
- Unable to press buttons through clip brushes.
 
- trigger_bomb_reset will reset the C4 while the player is in the trigger, but puts it floating on top of the trigger as the player moves away.
 
- func_precipitation doesn't work in instances.
 
- Unable to activate infodecal.
 
- Disabling prop_dynamic doesn't disable the hitbox/collision.
 
- func_door and func_movelinear (probably more entities) don't do any damage to the blocking player (with enabled force block damage) if they passed through some trigger_teleport to the destination by using noclip, blocking damage works again for that player if they pass through any teleport by themself without noclip.
 
- Item item_assaultsuit fell out of level at *,*,* in console regardless of presence.
 
- Hard falloff and maximum distance of light doesn't work.
 
Level Design
- The workshop publisher cuts off the map description when updating.
 
- The workshop publisher does not include 
/resource/overview/<map name>_higher_radar.ddsor/resource/overview/<map name>_lower_radar.ddswhen packing the map. These files must be packed manually, using VIDE or another packing tool. 
- No way to have decals on unsolid brushes.
 
- Brushes made while a vertex-complex brush is selected won't align vertexes to grid.
 
- If a displacement is cut after being created it won't noise on Z.
 
- $lod is not supported or is broken.
 
Sound and Music
- Sounds played with ambient_generic play fully at the position that they were started at. They can't move.
 - Since around 2017 (or possibly earlier with the introduction of Music Kit update as far back as 2014), nearly all of the CS:GO second soundtrack "
valve_csgo_02" (with the exception of second menu theme), no longer plays, this issues is also carried over
 Counter-Strike 2.
- List of the broken soundtracks: Defend the Bombsite, Black Market Guns, Team Selection, Storm the Front, etc...