Trigger auto crouch: Difference between revisions
Jump to navigation
Jump to search

Note:If you want a trigger to force crouching no matter what, use trigger_playermovement using the "Auto-duck while in trigger" and the "Disable auto player movement" flags.
(added note on how to force crouching at any times) |
Thunder4ik (talk | contribs) m (clean up, replaced: See Also → See also, {{ModernNote| → {{note|) |
||
Line 3: | Line 3: | ||
{{entity|trigger_auto_crouch|type=e2|since=Left 4 Dead}} If a player is touching this trigger's brush and is near a place where they can crouch under an obstacle this trigger will make the player crouch automatically. | {{entity|trigger_auto_crouch|type=e2|since=Left 4 Dead}} If a player is touching this trigger's brush and is near a place where they can crouch under an obstacle this trigger will make the player crouch automatically. | ||
{{ModernBug|Non-functional in {{csgo}}{{confirm}}}} | {{ModernBug|Non-functional in {{csgo}}{{confirm}}}} | ||
{{ | {{note|If you want a trigger to force crouching no matter what, use {{ent|trigger_playermovement}} using the "Auto-duck while in trigger" and the "Disable auto player movement" flags.}} | ||
== Keyvalues == | == Keyvalues == | ||
Line 11: | Line 11: | ||
{{Fl Trigger}} | {{Fl Trigger}} | ||
== See | == See also == | ||
* [[trigger_playermovement]] | * [[trigger_playermovement]] | ||
* [[point_playermoveconstraint]] | * [[point_playermoveconstraint]] |
Revision as of 00:40, 4 January 2024


![]() |
---|
CTriggerAutoCrouch |
![]() |
Template:Entity If a player is touching this trigger's brush and is near a place where they can crouch under an obstacle this trigger will make the player crouch automatically. Template:ModernBug

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
|