Nl/SDK Docs: Difference between revisions

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<caption>[[File:Source-logo.png|400px|link=|Source Engine]]
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<p style="margin:10px 0 10px;font-size:14px;">'''[[SDK Installation:nl|Download en Installatie]]&ensp;·&ensp;[[:Category:Source SDK FAQ:nl|Veel Gestelde Vragen]]&ensp;·&ensp;[[Source SDK Release Notes:nl|Release Notities]]'''</p></caption>
<caption>[[File:Source-logo.png|400px|link=]]
<p style="margin:10px 0 10px;font-size:14px">'''[[SDK Installation|Download en Installatie]]&ensp;·&ensp;[[:Category:Source SDK FAQ|Veel Gestelde Vragen]]&ensp;·&ensp;[[Source SDK Release Notes|Release Notities]]'''</p></caption>


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<td style="font-size:14px;text-align:center;{{border-radius|8px 0 0 0}};background:#303030;width:225px;">'''[[:Category:Modding:nl|Modden]]'''</td>
<td style="font-size:14px;text-align:center;border-radius:8px 0 0 0;background:#303030;width:225px;">'''[[:Category:Modding|Modden]]'''</td>
<td style="text-align:center;{{border-radius|0 8px 0 0}};">Je [[Source:nl|<span style=color:#E1E0DF>Source</span>]] project maken, organiseren en releasen</td></tr>
<td style="text-align:center;border-radius:0 8px 0 0">Je [[Source|<span style=color:#E1E0DF>Source</span>]] project maken, organiseren en releasen</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Level Design:nl|Level Design]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Level Design|Level Design]]'''</td>
<td style="text-align:center;">[[Map (level design):nl|<span style=color:#E1E0DF>Mappen</span>]] zijn de 3D werelden waar alles tezamen komt</td></tr>
<td style="text-align:center;">[[Map (level design)|<span style=color:#E1E0DF>Mappen</span>]] zijn de 3D werelden waar alles tezamen komt</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Programming:nl|Programmeren]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Programming|Programmeren]]'''</td>
<td style="text-align:center;">De C++ code in een mod definieert de manier dat de wereld en spelregels zich gedragen</td></tr>
<td style="text-align:center;">De C++ code in een mod definieert de manier dat de wereld en spelregels zich gedragen</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Scripting:nl|Scripteren]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Scripting|Scripteren]]'''</td>
<td style="text-align:center;">Scripting can be used for adding new functionality or logic to [[Entity:nl|<span style=color:#E1E0DF>entities</span>]].</td></tr>
<td style="text-align:center;">Scripting can be used for adding new functionality or logic to [[Entity|<span style=color:#E1E0DF>entities</span>]].</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Modeling:nl|Modelen]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Modeling|Modelen]]'''</td>
<td style="text-align:center;">[[Model:nl|<span style=color:#E1E0DF>Models</span>]] zijn de gedetailleerde 3D objecten die voorkomen in de spel wereld</td></tr>
<td style="text-align:center;">[[Model|<span style=color:#E1E0DF>Models</span>]] zijn de gedetailleerde 3D objecten die voorkomen in de spel wereld</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Material System:nl|Materialen]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Material System|Materialen]]'''</td>
<td style="text-align:center;">[[Texture:nl|<span style=color:#E1E0DF>Textures</span>]] en [[Shader:nl|<span style=color:#E1E0DF>shaders</span>]] zijn gecombineerd in Source om materialen te creëren</td></tr>
<td style="text-align:center;">[[Texture|<span style=color:#E1E0DF>Textures</span>]] en [[Shader|<span style=color:#E1E0DF>shaders</span>]] zijn gecombineerd in Source om materialen te creëren</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Sound System:nl|Geluiden]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Sound System|Geluiden]]'''</td>
<td style="text-align:center;">Kwaliteit [[Sound and Music:nl|<span style=color:#E1E0DF>audio</span>]] geeft een vierde dimensie aan je wereld</td></tr>
<td style="text-align:center;">Kwaliteit [[Sound and Music|<span style=color:#E1E0DF>audio</span>]] geeft een vierde dimensie aan je wereld</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Particle_System:nl|Particles]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Particle_System|Particles]]'''</td>
<td style="text-align:center;">Effecten zoals rook, vonken, bloed en vuur zijn gecreëerd met [[Particle System Overview:nl|<span style=color:#E1E0DF>particles</span>]]</td></tr>
<td style="text-align:center;">Effecten zoals rook, vonken, bloed en vuur zijn gecreëerd met [[Particle System Overview|<span style=color:#E1E0DF>particles</span>]]</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:AI:nl|Artificial Intelligence]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:AI|Artificial Intelligence]]'''</td>
<td style="text-align:center;">AI controls the behavior of all but the simplest of [[NPC:nl|<span style=color:#E1E0DF>NPC</span>]] actions.</td></tr>
<td style="text-align:center;">AI controls the behavior of all but the simplest of [[NPC|<span style=color:#E1E0DF>NPC</span>]] actions.</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Choreography:nl|Choreografie]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Choreography|Choreografie]]'''</td>
<td style="text-align:center;">Regisseer de performance van je digitale acteurs met [[Choreography creation:nl|<span style=color:#E1E0DF>gechoreografeerde scènes</span>]]</td></tr>
<td style="text-align:center;">Regisseer de performance van je digitale acteurs met [[Choreography creation|<span style=color:#E1E0DF>gechoreografeerde scènes</span>]]</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Source_Filmmaker:nl|Filmmaker]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Source_Filmmaker|Filmmaker]]'''</td>
<td style="text-align:center;">Create movies inside the [[Source:nl|<span style=color:#E1E0DF>Source Engine</span>]].</td></tr>
<td style="text-align:center;">Create movies inside the [[Source|<span style=color:#E1E0DF>Source Engine</span>]].</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Tutorials:nl|Tutorials]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Tutorials|Tutorials]]'''</td>
<td style="text-align:center;">Stap voor stap gidsen over een variëteit van topics</td></tr>
<td style="text-align:center;">Stap voor stap gidsen over een variëteit van topics</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Technical:nl|Technisch]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Technical|Technisch]]'''</td>
<td style="text-align:center;">Geavanceerde discussie over Source's features</td></tr>
<td style="text-align:center;">Geavanceerde discussie over Source's features</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Glossary:nl|Glossarium]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Glossary|Glossarium]]'''</td>
<td style="text-align:center;">Uitleg over terminologie die je kan tegenkomen</td></tr>
<td style="text-align:center;">Uitleg over terminologie die je kan tegenkomen</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Official Tools:nl|Official Tools]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Official Tools|Official Tools]]'''</td>
<td style="text-align:center;">Official tools made by [[Valve:nl|<span style=color:#E1E0DF>Valve</span>]] for their games.</td></tr>
<td style="text-align:center;">Official tools made by [[Valve|<span style=color:#E1E0DF>Valve</span>]] for their games.</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Third Party Tools:nl|Derde Partij Tools]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Third Party Tools|Derde Partij Tools]]'''</td>
<td style="text-align:center;">Nuttige developer tools gemaakt door de community</td></tr>
<td style="text-align:center;">Nuttige developer tools gemaakt door de community</td></tr>
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<td style="font-size:14px;text-align:center;{{border-radius|0 0 0 8px}};background:#303030;">'''[[:Category:IO System:nl|I/O System]]'''</td>
<td style="font-size:14px;text-align:center;border-radius:0 0 0 8px;background:#303030;">'''[[:Category:IO System|I/O System]]'''</td>
<td style="text-align:center;{{border-radius|0 0 8px 0}}">The [[Inputs and Outputs:nl|<span style=color:#E1E0DF>I/O system</span>]] is the backbone of most levels in Source-based games/mods.</td></tr></table>
<td style="text-align:center;border-radius:0 0 8px 0">The [[Inputs and Outputs|<span style=color:#E1E0DF>I/O system</span>]] is the backbone of most levels in Source-based games/mods.</td></tr></table>
[[Category:Entry pages:nl]]

Revision as of 23:14, 15 May 2023

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Download en Installatie · Veel Gestelde Vragen · Release Notities

Modden Je Source project maken, organiseren en releasen
Level Design Mappen zijn de 3D werelden waar alles tezamen komt
Programmeren De C++ code in een mod definieert de manier dat de wereld en spelregels zich gedragen
Scripteren Scripting can be used for adding new functionality or logic to entities.
Modelen Models zijn de gedetailleerde 3D objecten die voorkomen in de spel wereld
Materialen Textures en shaders zijn gecombineerd in Source om materialen te creëren
Geluiden Kwaliteit audio geeft een vierde dimensie aan je wereld
Particles Effecten zoals rook, vonken, bloed en vuur zijn gecreëerd met particles
Artificial Intelligence AI controls the behavior of all but the simplest of NPC actions.
Choreografie Regisseer de performance van je digitale acteurs met gechoreografeerde scènes
Filmmaker Create movies inside the Source Engine.
Tutorials Stap voor stap gidsen over een variëteit van topics
Technisch Geavanceerde discussie over Source's features
Glossarium Uitleg over terminologie die je kan tegenkomen
Official Tools Official tools made by Valve for their games.
Derde Partij Tools Nuttige developer tools gemaakt door de community
I/O System The I/O system is the backbone of most levels in Source-based games/mods.