Portal 2: Community Edition: Difference between revisions

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* Expanded [[VScript]] API, along with new scripting language '''CScript''' <!-- add link when it is released -->
* Expanded [[VScript]] API, along with new scripting language '''CScript''' <!-- add link when it is released -->
* Toggleable P1 Portalgun projectile behavior
* Toggleable P1 Portalgun projectile behavior
* {{l4d2|4}} map format compatibility


== Media ==
== Media ==

Revision as of 10:16, 6 February 2023

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Development.png

This mod for Portal 2 is currently in closed beta development.

Overview

Portal 2: Community Edition Portal 2: Community Edition is a mod for Portal 2 Portal 2 developed using licensed code from Valve, that aims to make useful tweaks and additions to the game for mappers and modders. It's designed to be used as a base for custom maps and other Portal 2 mods, though it will also include its own campaign to show off some of the new features.


Portal 2: Community Edition is based on CS:GO's engine branch. Therefore, much of the documentation on this wiki pertaining to CS:GO may also apply to Portal 2: Community Edition.

Features

  • Built off the CS:GO engine branch CS:GO engine branch with Portal 2's entities added in, including all the newer features.
  • TeamSpen's Hammer Addons TeamSpen's Hammer Addons integrated by default
  • Re-enabled engine tools
  • Removed env_projectedtexture limit, allowing for fully dynamic lighting
  • Volumetric projected textures
  • Physically Based Rendering shader
  • Parallax-corrected cubemaps
  • Enhancements to vanilla test element entities, such as the ability to color lasers
  • Paint Gun, Adhesion Gel, and Schrodinger's Cube re-implemented
  • Ladders re-enabled
  • Re-Implemented Half-Life 2 Half-Life 2 weapons.
  • Backwards-compatibility with almost all Source Engine games, including support for Source 2013 Source 2013 maps and models
  • Toggleable b-hop and duckjump
  • Ability to mount and play other Source games, including Portal Portal and Half-Life 2Half-Life 2
  • Upgraded and expanded Hammer Hammer to fix crashes and instabilities.

Planned Features

  • Most Mapbase Mapbase features will be implemented
  • Toggleable legacy movement (HL2/P1)
  • Improved gel and portal color customization
  • Expanded VScript API, along with new scripting language CScript
  • Toggleable P1 Portalgun projectile behavior

Media

Screenshots and videos of P2CE can be found on its Steam store page.

Documentation

The P2CE wiki can be found here. It currently explains some of the new tools and entities, and will eventually document new VScript features once they are implemented.

Team

Portal 2: Community Edition is developed by Chaos Initiative.

The team consists of:

  • CitadelCore (project founder, infrastructure maintainer, core Chaos Engine maintainer)
  • JJl77 (lead programmer, Linux port maintainer, core Chaos Engine maintainer)
  • EchoesForeAndAft (programmer, graphics programming)
  • blenderiste09 (programmer, speedrun feature support, quality of life)
  • mlugg (programmer, Linux port developer, speedrun feature support)
  • BonnyAnimations (animator, 3D artist)
  • craftablescience (programmer, web developer, UI/UX designer, open source tools developer)
  • Mystical Λce (level designer, public relations)
  • Frosti (artist, level designer)
  • don simone (level designer)
  • Ferni (media designer, level designer)
  • Baguettery (website designer)
  • -Smaed (programmer)
  • l3ops (programmer)
  • Demez (programmer)
  • Agrimar (programmer)
  • Erin (UI developer, open source tools developer)
  • BenVlodgi (programmer)
  • Luke18033 (scripting support, GitHub moderator)
  • _distrilul (GitHub moderator, Discord community manager)

See Also

External Links