VScript: Difference between revisions
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{{lang|VScript}} | {{lang|VScript}} | ||
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'''VScript''', introduced in {{l4d2|4}}, is a virtual machine for scripting that acts as an abstract binding layer between the {{source|4}} engine and external scripts. According to the {{Game link|Alien Swarm SDK}}, the following scripting languages are supported or could be in the near future: | '''VScript''', introduced in {{l4d2|4}} and later backported to {{tf2|4}}, is a virtual machine for scripting that acts as an abstract binding layer between the {{source|4}} engine and external scripts. According to the {{Game link|Alien Swarm SDK}}, the following scripting languages are supported or could be in the near future: | ||
* [[Squirrel]] | * [[Squirrel]] |
Revision as of 12:01, 15 December 2022
VScript, introduced in Left 4 Dead 2 and later backported to
Team Fortress 2, is a virtual machine for scripting that acts as an abstract binding layer between the
Source engine and external scripts. According to the
Alien Swarm SDK , the following scripting languages are supported or could be in the near future:
Script files are read from /scripts/vscripts/
inside the game directory.
To learn how VScripts are used, see VScript Fundamentals.
Implementations
Squirrel
|
Lua
|
Python |