VScript: Difference between revisions
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(Team Fortress 2 now has vscript support) |
(For now, clarified that the TF2 VScript is in another branch) |
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===[[Squirrel]] {{sq}}=== | ===[[Squirrel]] {{sq}}=== | ||
{{tf2|4}} ( | {{tf2|4}} (in <code>vscript_test</code> branch) | ||
:[[TF2 Vscript Examples|Script Examples]] | :[[TF2 Vscript Examples|Script Examples]] | ||
:[[List of TF2 Script Functions|List of Script Functions]] | :[[List of TF2 Script Functions|List of Script Functions]] |
Revision as of 05:59, 5 November 2022
VScript, introduced in Left 4 Dead 2, is a virtual machine for scripting that acts as an abstract binding layer between the
Source engine and external scripts. According to the
Alien Swarm SDK , the following scripting languages are supported or could be in the near future:
Script files are read from /scripts/vscripts/
inside the game directory.
To learn how VScripts are used, see VScript Fundamentals.
Implementations
Squirrel
|
Lua
|
Python |