SDK Docs: Difference between revisions
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| '''[[:Category:Glossary|Glossary]]''' | | '''[[:Category:Glossary|Glossary]]''' | ||
| Explanations for terms you may encounter | | Explanations for terms you may encounter | ||
|- | |||
| '''[[:Category:Official Tools|Official Tools]]''' | |||
| Official tools made by valve for their games | |||
|- | |- | ||
| '''[[:Category:Third Party Tools|Third-Party Tools]]''' | | '''[[:Category:Third Party Tools|Third-Party Tools]]''' |
Revision as of 17:19, 4 September 2022
Modding | Creating, organizing and releasing your Source project |
Level Design | Maps are the 3D worlds where everything comes together |
Programming | A mod's C++ code defines the way its world and game rules behave |
Scripting | Scripting can be used for adding new functionality or logic to entities |
Modeling | Models are the detailed 3D objects that appear in the game world |
Materials | Textures and shaders are combined in Source to create materials |
Sounds | Quality audio adds a fourth dimension to your world |
Particles | Effects like smoke, sparks, blood and fire are created with particles |
Choreography | Direct your digital actors' performances with choreographed scenes |
Filmmaker | Create movies inside the Source Engine |
Tutorials | Step-by-step guides on a variety of topics |
Technical | In-depth discussion of Source's features |
Glossary | Explanations for terms you may encounter |
Official Tools | Official tools made by valve for their games |
Third-Party Tools | Useful developer tools created by the community |
IO System | The I/O system is the backbone of most levels in Source based games/mods |