Trigger waterydeath: Difference between revisions
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In code, it is represented by the
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{{ | {{lang|title=trigger_waterydeath}} | ||
{{entity|trigger_waterydeath|type=e2|series=Half-Life 2}} | |||
{{sensor brush}} | {{sensor brush}} | ||
[[File:trigger_waterydeath.jpg|thumb|250px|right|The fry of leeches that is spawned inside a ''trigger_waterydeath''.]] | [[File:trigger_waterydeath.jpg|thumb|250px|right|The fry of leeches that is spawned inside a ''trigger_waterydeath''.]] |
Revision as of 08:39, 24 January 2023


Entity description
A brush entity trigger that spawns a fry of leeches around entities inside its volume. The leeches do damage to the target until they die.
Used to discourage and prevent players from straying too far into deep water.

CTriggerWateryDeath
class, defined in thehl2_dll\hl2_triggers.cpp
file.
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