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{{lang|Unit}} | {{lang|Unit}} | ||
A [[unit]] is the generic measurement used by Source to measure distances and define [[coordinates]]. Units in all tools (including most external 3D modeling packages) are equivalent. | A [[unit]] is the generic measurement used by {{Source|4}} to measure distances and define [[coordinates]]. Units in all tools (including most external 3D modeling packages) are equivalent. | ||
A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content. | A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content. | ||
== Game engines == | |||
# {{Source|4}} | |||
== See Also == | == See Also == | ||
* [[Dimensions]] (for a unit's size in {{hl2|2}}) | * [[Dimensions]] (for a unit's size in {{hl2|2}}) | ||
[[Category:Source]] |
Revision as of 00:55, 2 July 2023
A unit is the generic measurement used by Source to measure distances and define coordinates. Units in all tools (including most external 3D modeling packages) are equivalent.
A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content.
Game engines
See Also
- Dimensions (for a unit's size in
Half-Life 2)