Info target: Difference between revisions

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(It's a preserved ent!)
m (-changed templates to BaseEntity)
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== Keyvalues ==
== Keyvalues ==
{{KV Targetname}}
{{KV BaseEntity}}
{{KV Parentname}}
{{KV Angles}}


== Flags ==
== Flags ==
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== Inputs ==
== Inputs ==
{{I Targetname}}
{{I BaseEntity}}
{{I Parentname}}


== Outputs ==
== Outputs ==
{{O Targetname}}
{{O BaseEntity}}

Revision as of 11:14, 18 September 2022

Template:Base point It can be used by many different entities, and is a great generic target for any entity that needs to point, shoot, look at, or walk to a specific target.

It is primarily used for a target for other entities, similar to an info_null. An info_null is preferable to use as a point at target for lights, because an info_null is removed on map spawn, whereas an info_target remains. This entity can be placed with the Commentary Editor for changing the players view angles & position during a commentary.

Icon-Important.pngImportant:This is a preserved entity in Counter-Strike: SourceHalf-Life 2: DeathmatchDay of Defeat: SourceTeam Fortress 2Left 4 DeadPortal 2Counter-Strike: Global Offensive.
If the game has round restart mechanics this entity may not behave as expected:
More info
  • On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non-preserved entities may have undesirable effects.

Keyvalues

Flags

Inputs

Outputs