Info target: Difference between revisions
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Important:This is a preserved entity in 





.
If the game has round restart mechanics this entity may not behave as expected:
(It's a preserved ent!) |
m (-changed templates to BaseEntity) |
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Line 5: | Line 5: | ||
== Keyvalues == | == Keyvalues == | ||
{{KV | {{KV BaseEntity}} | ||
== Flags == | == Flags == | ||
Line 14: | Line 12: | ||
== Inputs == | == Inputs == | ||
{{I | {{I BaseEntity}} | ||
== Outputs == | == Outputs == | ||
{{O | {{O BaseEntity}} |
Revision as of 11:14, 18 September 2022
Template:Base point It can be used by many different entities, and is a great generic target for any entity that needs to point, shoot, look at, or walk to a specific target.
It is primarily used for a target for other entities, similar to an info_null. An info_null is preferable to use as a point at target for lights, because an info_null is removed on map spawn, whereas an info_target remains. This entity can be placed with the Commentary Editor for changing the players view angles & position during a commentary.








If the game has round restart mechanics this entity may not behave as expected:
|
Keyvalues
Flags
- 1 : Transmit to client (respect PVS)
- 2 : Always transmit to client (ignore PVS) Template:L4D2 add Template:GMOD also