Bot: Difference between revisions
m (Added l4d and l4d2 (only for survivors, infected I don't know). The note needs confirmation for CSS and CSGO.) |
(Reworked the table, can confirm for css/csgo. Thanks for the l4ds data! Maybe there are more properties (columns) that could be added.) |
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Another distinct definition of bot is that of a computer program which is commonly designed to perform monotonous or hard-to-achieve tasks such as "farming" and raising levels in RPG-type games. As a result, most RPG games have banned them from use because it is considered '''''cheating'''''. In FPS games this type of bot is also known to be a form of cheating. It helps players achieve better scores by improving their aim and reflexes which, in the extreme case, are completely controlled by the bot software. | Another distinct definition of bot is that of a computer program which is commonly designed to perform monotonous or hard-to-achieve tasks such as "farming" and raising levels in RPG-type games. As a result, most RPG games have banned them from use because it is considered '''''cheating'''''. In FPS games this type of bot is also known to be a form of cheating. It helps players achieve better scores by improving their aim and reflexes which, in the extreme case, are completely controlled by the bot software. | ||
== Bot Classes and Properties == | |||
{| | {| border="2" cellpadding="5" | ||
|- style="background:#404040;" | |||
! Bot Class | |||
! Game | ! Game | ||
! Target Class<br>for [[I/O]], [[VScript]] | |||
! Target Class for [[I/O]], [[VScript]] | ! Is solid to<br>[[npc clip|NPC clip]]? | ||
|- | |- | ||
|rowspan=2| [[cs_bot]] | |||
| {{game name|css|name=Counter-Strike: Source}} | | {{game name|css|name=Counter-Strike: Source}} | ||
| player | | player | ||
| {{yes}} | |||
|- | |- | ||
| {{game name|csgo|name=Counter-Strike: Global Offensive}} | | {{game name|csgo|name=Counter-Strike: Global Offensive}} | ||
| [[cs_bot]] | | [[cs_bot]] | ||
| | | {{yes}} | ||
|- | |- | ||
| [[survivor_bot]] | | [[survivor_bot]] | ||
| {{game name|l4d|name=Left 4 Dead}}<br>{{game name|l4d2|name=Left 4 Dead 2}} | |||
| player | | player | ||
| {{no}} | |||
|- | |- | ||
| [[tf_bot]] | |||
| {{game name|tf2|name=Team Fortress 2}} | | {{game name|tf2|name=Team Fortress 2}} | ||
| player | | player | ||
| {{no}} | |||
|} | |} | ||
Revision as of 13:55, 29 October 2021
A bot (short for robot) is similar to an NPC in a multiplayer game, usually designed to behave like a human-controlled player. An example is the Template:Game name bot.
Given the team-based competitive nature behind many first-person shooters, these games usually come with bots for the player to play with/against in an offline game, in order to benefit users with limited or no internet access.
Another distinct definition of bot is that of a computer program which is commonly designed to perform monotonous or hard-to-achieve tasks such as "farming" and raising levels in RPG-type games. As a result, most RPG games have banned them from use because it is considered cheating. In FPS games this type of bot is also known to be a form of cheating. It helps players achieve better scores by improving their aim and reflexes which, in the extreme case, are completely controlled by the bot software.
Bot Classes and Properties
Bot Class | Game | Target Class for I/O, VScript |
Is solid to NPC clip? |
---|---|---|---|
cs_bot | Template:Game name | player | Yes |
Template:Game name | cs_bot | Yes | |
survivor_bot | Template:Game name Template:Game name |
player | No |
tf_bot | Template:Game name | player | No |
See also
- Navigation Meshes
- NextBot
- Server-Side Bots
- Botrix
- bot_quota
Bot Behavior Trees
VScript Examples#Functions to distinguish bots and human players