Nav Mesh: Difference between revisions

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(this was probably just a reference to the vague notion that computers don't have a true understanding of anything. the nav mesh is what bots use to know things. it's simple.)
m (put the game names in a small list)
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{{lang|Nav Mesh}}
{{lang|Nav Mesh}}
A '''Navigation Mesh''' (or shorter: '''nav mesh''') represents the "walkable areas" of a map. This data is '''required''' by [[Bot]]s and Hostages in {{game name|css|name=Counter-Strike: Source}} and {{game name|csgo|name=Counter-Strike: Global Offensive}}, and all [[NextBot]] entities in {{game name|l4d|name=Left 4 Dead}}, {{game name|l4d2|name=Left 4 Dead 2}}, {{game name|GMOD|name=Garry's Mod}} and {{game name|tf2|name=Team Fortress 2}}, allowing them to know where they can go and how to move around in the environment.
A '''Navigation Mesh''' (or shorter: '''nav mesh''') represents the "walkable areas" of a map. This data is '''required''' by:
# [[Bot]]s and Hostages in:
#* {{game name|css|name=Counter-Strike: Source}}
#* {{game name|csgo|name=Counter-Strike: Global Offensive}}
# [[NextBot]] entities in:
#* {{game name|l4d|name=Left 4 Dead}}
#* {{game name|l4d2|name=Left 4 Dead 2}}
#* {{game name|GMOD|name=Garry's Mod}}
#* {{game name|tf2|name=Team Fortress 2}}
These require the data to realize what's navigable in their environment, and path to their desired destination.


== NAV files ==
== NAV files ==

Revision as of 09:43, 12 October 2021

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A Navigation Mesh (or shorter: nav mesh) represents the "walkable areas" of a map. This data is required by:

  1. Bots and Hostages in:
  2. NextBot entities in:

These require the data to realize what's navigable in their environment, and path to their desired destination.

NAV files

Main article:  NAV

Navigation Mesh data is stored in a NAV file corresponding to the map file (.bsp) for which it is used. For example, the nav mesh for cstrike\maps\de_dust.bsp is stored in cstrike\maps\de_dust.nav.

Navigation Mesh Editing

Main article:  Nav Mesh Editing
Main article:  Nav Mesh Commands

The Navigation Mesh Editing is done in-game. A (new) .nav file can be generated with nav_generate (which requires sv_cheats 1 and nav_edit 1).

Game Specific SubVersions

Game Known as Subversion Notes
Garry's Mod Garry's Mod TheNavMesh 0 Garry's Mod is using the base navigation mesh(It doesn't use it's own implementation unlike Valve games)
Counter-Strike: Source Counter-Strike: Source CSNavMesh 1
Team Fortress 2 Team Fortress 2 CTFNavMesh 2
Left 4 Dead Left 4 Dead TerrorNavMesh 13
Left 4 Dead 2 Left 4 Dead 2 TerrorNavMesh 14
Counter-Strike: Global Offensive Counter-Strike: Global Offensive CSNavMesh 1 (Ported from Counter Strike: Source?)

See also

External Links