Ja/SDK Docs: Difference between revisions

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{{lang|SDK Docs}}
{{lang|SDK Docs}}
{{updatetranslation:jp}}
{{updatetranslation:jp}}
<center>[[Image:SourceLogo_trans.gif]]</center>
<table cellpadding="4px" style="background:#202020;border:2px solid #525252;margin:auto;width:800px;{{border-radius|12px}};">
<caption>[[File:Source-logo.png|400px|link=|Source]]
<p style="margin:10px 0 10px;font-size:14px;">[[SDK Installation:jp|Downloading and Installing the Source SDK]]&ensp;·&ensp;[[Source SDK FAQ:jp|Source SDK FAQ日本語版]]&ensp;·&ensp;[[Source SDK Release Notes:jp|Source SDK Release Notes]]</p></caption>


==General==
<tr bgcolor=#3A3A3A>
* [[SDK Installation|Downloading and Installing the Source SDK]]
<td style="font-size:14px;text-align:center;{{border-radius|8px 0 0 0}};background:#303030;width:225px;">'''[[:category:Modding:jp|Modding]]'''</td>
* [[Source SDK Release Notes]]
<td style="text-align:center;{{border-radius|0 8px 0 0}};">Creating, organizing and releasing your [[Source:jp|<span style=color:#E1E0DF>Source</span>]] project.</td></tr>
* [[Source SDK FAQ:jp|Source SDK FAQ日本語版]]
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* [[Source SDK Known Issues]]
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Level Design:jp|Level Design]]'''</td>
* [[Help Desk]]
<td style="text-align:center;">[[Map (level design):jp|<span style=color:#E1E0DF>Maps</span>]] are the 3D worlds where everything comes together.</td></tr>
* [[Developer Console:jp|開発者コンソール]]
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* [[Source SDK Files and Directory Structure:jp|SourceSDKのファイル・ディレクトリ構造]]
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Programming:jp|Programming]]'''</td>
* [[Demo Recording Tools]]
<td style="text-align:center;">A mod's C++ code defines the way its world and game rules behave.</td></tr>
* [[SourceTV]]
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* [[Books]]
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Scripting:jp|Scripting]]'''</td>
 
<td style="text-align:center;">Scripting can be used for adding new functionality or logic to [[Entity:jp|<span style=color:#E1E0DF>entities</span>]].</td></tr>
{| align="center"
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!colspan="2"| <center>Quick Category Navigation</center>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Modeling:jp|Modeling]]'''</td>
|-
<td style="text-align:center;">[[Model:jp|<span style=color:#E1E0DF>Models</span>]] are the detailed 3D objects that appear in the game world.</td></tr>
| '''[[:category:Modding|Modding]]'''
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| Creating, organizing and releasing your Source project.
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Material System:jp|Materials]]'''</td>
|-
<td style="text-align:center;">[[Texture:jp|<span style=color:#E1E0DF>Textures</span>]] and [[Shader:jp|<span style=color:#E1E0DF>shaders</span>]] are combined in Source to create [[Material:jp|<span style=color:#E1E0DF>materials</span>]].</td></tr>
| '''[[:category:Level Design:jp|Level Design]]'''
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| Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here.
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Sound System:jp|Sounds]]'''</td>
|-
<td style="text-align:center;">Quality [[Sound and Music:jp|<span style=color:#E1E0DF>audio</span>]] adds a fourth dimension to your world.</td></tr>
| '''[[:category:Choreography|Choreography]]'''
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| Make Source's characters come to life with its uniquely powerful choreography technologies.
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Particle_System:jp|Particles]]'''</td>
|-
<td style="text-align:center;">Effects like smoke, sparks, blood and fire are created with [[Particle System Overview:jp|<span style=color:#E1E0DF>particles</span>]].</td></tr>
| '''[[:category:AI|AI]]'''
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| AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy.
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:AI:jp|Artificial Intelligence]]'''</td>
|-
<td style="text-align:center;">AI controls the behavior of all but the simplest of [[NPC:jp|<span style=color:#E1E0DF>NPC</span>]] actions.</td></tr>
| '''[[:category:Material System|Material System]]'''
<tr bgcolor=#3A3A3A>
| Textures and shaders are combined in Source to create materials.
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Choreography:jp|Choreography]]'''</td>
|-
<td style="text-align:center;">Direct your digital actors' performances with [[Choreography creation:jp|<span style=color:#E1E0DF>choreographed scenes</span>]].</td></tr>
| '''[[:category:Sound System|Sound System]]'''
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| Documentation on Source's software sound system.
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Source_Filmmaker:jp|Filmmaker]]'''</td>
|-
<td style="text-align:center;">Create movies inside the [[Source:jp|<span style=color:#E1E0DF>Source Engine</span>]].</td></tr>
| '''[[:category:Modeling|Modeling]]'''
<tr bgcolor=#3A3A3A>
| Everything you need to know about modeling for Source.
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Tutorials:jp|Tutorials]]'''</td>
|-
<td style="text-align:center;">Step-by-step guides on a variety of topics.</td></tr>
| '''[[:category:VGUI|VGUI]]'''
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| Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more.
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Technical:jp|Technical]]'''</td>
|-
<td style="text-align:center;">In-depth discussion of [[Source:jp|<span style=color:#E1E0DF>Source's</span>]] features.</td></tr>
| '''[[:category:Programming|Programming]]'''
<tr bgcolor=#3A3A3A>
| The nuts and bolts of any MOD, programming is what makes things different.
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Glossary:jp|Glossary]]'''</td>
|-
<td style="text-align:center;">Explanations for terms you may encounter.</td></tr>
| '''[[:category:Snippets|Code Snippets]]'''
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| Bits of code that are useful but aren't enough for a tutorial.
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Official Tools:jp|Official Tools]]'''</td>
|-
<td style="text-align:center;">Official tools made by [[Valve:jp|<span style=color:#E1E0DF>Valve</span>]] for their games.</td></tr>
| '''[[:Category:Tutorials|Tutorials]]'''
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| Need help trying to use a particular Source feature? Check here.
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Third Party Tools:jp|Third-Party Tools]]'''</td>
|-
<td style="text-align:center;">Useful developer tools created by the community.</td></tr>
| '''[[:category:Technical|Technical]]'''
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| Miscellaneous technical aspects about the Source engine and Half-Life 2 programming.
<td style="font-size:14px;text-align:center;{{border-radius|0 0 0 8px}};background:#303030;">'''[[:Category:IO System:jp|I/O System]]'''</td>
|-
<td style="text-align:center;{{border-radius|0 0 8px 0}}">The [[Inputs and Outputs:jp|<span style=color:#E1E0DF>I/O system</span>]] is the backbone of most levels in Source-based games/mods.</td></tr></table>
| '''[[:Category:Glossary|Glossary]]'''
[[Category:Entry pages:jp]]
| Explanations of common terms.
|-
| '''[[:Category:Third Party Tools|Third Party Tools]]'''
| Non-Valve developer tools.
|}
 
[[Category:Entry pages:jp]][[Category:Japanese]]

Revision as of 09:07, 20 October 2022

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Template:Updatetranslation:jp

Source

Downloading and Installing the Source SDK · Source SDK FAQ日本語版 · Source SDK Release Notes

Modding Creating, organizing and releasing your Source project.
Level Design Maps are the 3D worlds where everything comes together.
Programming A mod's C++ code defines the way its world and game rules behave.
Scripting Scripting can be used for adding new functionality or logic to entities.
Modeling Models are the detailed 3D objects that appear in the game world.
Materials Textures and shaders are combined in Source to create materials.
Sounds Quality audio adds a fourth dimension to your world.
Particles Effects like smoke, sparks, blood and fire are created with particles.
Artificial Intelligence AI controls the behavior of all but the simplest of NPC actions.
Choreography Direct your digital actors' performances with choreographed scenes.
Filmmaker Create movies inside the Source Engine.
Tutorials Step-by-step guides on a variety of topics.
Technical In-depth discussion of Source's features.
Glossary Explanations for terms you may encounter.
Official Tools Official tools made by Valve for their games.
Third-Party Tools Useful developer tools created by the community.
I/O System The I/O system is the backbone of most levels in Source-based games/mods.