Trigger soundscape: Difference between revisions
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(removed warning. After excessive testing, no abnormal behaviour was found. Even on Qdude's "Broken" map. See discussions for more info.) |
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{{base_brush|trigger_soundscape}} It automatically triggers an [[env_soundscape_triggerable]] whenever a player is inside its volume and not triggering any other soundscape entities. | {{base_brush|trigger_soundscape}} It automatically triggers an [[env_soundscape_triggerable]] whenever a player is inside its volume and not triggering any other soundscape entities. | ||
== See also == | == See also == | ||
Revision as of 12:40, 11 September 2021
Template:Base brush It automatically triggers an env_soundscape_triggerable whenever a player is inside its volume and not triggering any other soundscape entities.
See also
Keyvalues
- Soundscape ([todo internal name (i)]) <targetname>
- The env_soundscape_triggerable that this brush triggers. (Not to be confused with the actual soundscape that the env_soundscape_triggerable then calls.)
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Flags
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Inputs
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Outputs
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