User contributions for Qdude
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20 August 2025
- 11:2011:20, 20 August 2025 diff hist +118 User talk:Qdude →minor edits current
2 August 2025
- 10:1610:16, 2 August 2025 diff hist −154 m Survival Gametype (L4D) →Mission file and testing current
16 December 2024
- 22:3922:39, 16 December 2024 diff hist +129 $blendtintbybasealpha This parameter does not work with detail, found in L4D2.
28 November 2024
- 21:2721:27, 28 November 2024 diff hist −82 m Precipitation issues We know it has no gameplay effect. current
12 February 2024
- 17:2817:28, 12 February 2024 diff hist +243 Left 4 Dead 2/Scripting/Director Scripts →Finales and Scripted Panic Events: Added a way to bypass the ScriptedPanicEvent repeating bug
3 February 2024
- 11:0611:06, 3 February 2024 diff hist +249 m Addoninfo.txt →Specification: Added clarification on when to set these content keys to 1, with hyperlinks
- 10:1210:12, 3 February 2024 diff hist +48 Addoninfo.txt →Generic {{Code|addoninfo.txt}}: Fixed up the spacing in generic addoninfo.txt example
- 10:0710:07, 3 February 2024 diff hist −172 Addoninfo.txt Removed "minimally compliant" addoninfo because it's confusing. Edited "Generic compliant" to "Generic addoninfo.txt"
- 10:0110:01, 3 February 2024 diff hist +1,031 Addoninfo.txt →Generic compliant {{Code|AddonInfo}}: Completely redid the template addoninfo.txt because it was nonsensical before
21 January 2024
- 11:4011:40, 21 January 2024 diff hist +203 m Survival Gametype (L4D) →Mission file and testing: Added a note saying you can playtest the map via the console instead of making a mission file so early in development
17 January 2024
- 17:1717:17, 17 January 2024 diff hist +566 Sorting out navigation flow →Elevators: Added a bullet point under "consider the following," about ensuring the func_elevator entity is exposed.
10 January 2024
- 00:0300:03, 10 January 2024 diff hist +92 Func brush Adding an exception to the preserved entity rule for Left 4 Dead 2, added a todo to test other games
3 January 2024
- 19:3919:39, 3 January 2024 diff hist +99 m L4D2 Level Design/Weapon and Item Spawning →Placing Weapon Spawners
21 December 2023
- 00:2600:26, 21 December 2023 diff hist +57 m Worldspawn →{{l4d2|4}}: From my experience, common infected aggro to the survivors from much further distances when the time of day is set to afternoon.
19 October 2023
- 23:3523:35, 19 October 2023 diff hist +1 m $basetexture No edit summary
- 23:3223:32, 19 October 2023 diff hist +93 m $basetexture →Additional Parameters: $basetexturetransform affects shader parameters other than $basetexture
14 July 2023
- 13:1313:13, 14 July 2023 diff hist +3 m Func detail blocker No edit summary
- 13:1013:10, 14 July 2023 diff hist +269 Func detail blocker Added note about the function of this entity while in game.
22 June 2023
- 00:0400:04, 22 June 2023 diff hist −2 m User:Qdude No edit summary
- 00:0000:00, 22 June 2023 diff hist +30 User:Qdude No edit summary
21 June 2023
- 23:5923:59, 21 June 2023 diff hist +9 N File:Hbrdthry2.png No edit summary current
- 23:5623:56, 21 June 2023 diff hist +9 N File:Hybrdthry.png No edit summary current
8 April 2023
- 11:1611:16, 8 April 2023 diff hist +366 L4D Level Design/Ladders →Creating a func_ladder: Added a note stating that ladders accessible to both teams do not need to be func_ladder entities.
5 April 2023
- 18:3318:33, 5 April 2023 diff hist +25 Info survivor rescue Edited the aforementioned hyperlink.
30 March 2023
- 16:4116:41, 30 March 2023 diff hist +108 Info survivor rescue Created a hyperlink to the rescue closet guide.
7 March 2023
- 11:4011:40, 7 March 2023 diff hist 0 Infected (shader) Fixed typo.
3 March 2023
- 10:3010:30, 3 March 2023 diff hist +42 DSP →DSP Room Type (Soundscapes)
6 February 2023
- 01:1601:16, 6 February 2023 diff hist +160 Working ladders →Brush Ladders: Extended the note underneath "Object Brush-Based Ladders" referring to L4D2's usage of func_ladders, clarifying that non-object brush-based ladders may be used for ladders accessible to both teams.
- 01:0801:08, 6 February 2023 diff hist −3 m Soundscape No edit summary
- 01:0301:03, 6 February 2023 diff hist +12 m Working ladders No edit summary
9 April 2022
- 13:5213:52, 9 April 2022 diff hist +295 N User:Qdude Created page with "I mainly map for {{game name|l4d2|name=Left 4 Dead 2}}. Currently working on a big 5-6 map campaign for L4D2 titled '''City of Evil'''. [https://steamcommunity.com/id/qdude2..."
1 March 2022
- 12:1512:15, 1 March 2022 diff hist +39 $blendmodulatetexture $blendmodulatetextures do display in L4D2's version of Hammer.
5 September 2021
- 23:0823:08, 5 September 2021 diff hist +278 m Trigger soundscape No edit summary