Counter-Strike: Source Level Creation: Difference between revisions
		
		
		
		
		
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| m (Removed FGD page link (located on the entity page now), fixed another link) | m (Linked to existing Creating a Bomb Defusal Map and Creating a Hostage Rescue Map, looking forward to adjust those for CS:S.) | ||
| Line 24: | Line 24: | ||
| == Gamemodes == | == Gamemodes == | ||
| * [[ | * [[Creating a Bomb Defusal Map]] | ||
| * [[ | * [[Creating a Hostage Rescue Map]] | ||
| {{category newcolumn|rowspan=6|width=50%|background-color=white|border-color=lightgray}} | {{category newcolumn|rowspan=6|width=50%|background-color=white|border-color=lightgray}} | ||
Revision as of 20:12, 12 August 2021
 This article focuses on Counter-Strike: Source level design. For general mapping tutorials, see Category:Level Design.
 This article focuses on Counter-Strike: Source level design. For general mapping tutorials, see Category:Level Design.
| Getting StartedGeneral
 Gamemodes | References
 External Links
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